Shadow Weave

On the Knights of Noromath server, the Shadow Weave is supported in a few specific ways. This page is intended to describe the advantages of using the Shadow Weave Feat. The Shadow Weave is a hidden, opposite magical apparatus to Mystra’s Weave. In truth, the Shadow Weave hides in the empty spaces between the lines … [Read more…]

High Arcana

This page is intended to summarize the High Arcana and spell mastery benefits available to arcane spellcasters on the Knights of Noromath server. SummaryHigh Arcana refers to a character’s nuanced understanding of specific spell schools. A score of 0 means the spellcaster knows next to nothing, while a score of 100 means they have mastered … [Read more…]

Console Commands

On the Knights of Noromath server there are numerous console commands available to players. Command Description -help Gives Command List. -debuff Allows you to remove all spells you have cast on yourself. -decloak Allows you to remove only the invisibility effect you have cast on yourself. -disguise Allows you to disguise yourself using the various … [Read more…]

Alternative Item Modifications

On the Knights of Noromath Server, several mundane and class-specific crafting possibilities are offered for modifying individual pieces of equipment. Characters have access to these modifications based upon either armoring proficiency, tailoring proficiency, or in the case of a few combinations a class level or deity requirement. Any character can receive the benefits of wearing … [Read more…]

Environmental Effects

On the Knights of Noromath server, there are a variety of unique environments players may find themselves in. Such areas might include the interior of an active volcano, or even otherworldly environments like those of other planes of existence. Some areas of the Underdark might include low-oxygen environments which challenge surface dwelling characters in particular. … [Read more…]

Undead Template Support

On the Knights of Noromath server, we have created support for several undead templates that can be acquired through the course of play. Note: All undead risk destruction by treading upon holy ground. Holy grounds include most places of worship and some more prominent shrines. These places are considered to be vested with such divine … [Read more…]

Variable Spawns

On the Knights of Noromath server, enemy spawns are appearing according to several conditions. These include area, calendar, temperature, time of day, the frequency of creatures of their specific type, and some other circumstantial conditions. Area – Any given area or environment type may be host to a particular sort of monsters or other creatures. Calendar – … [Read more…]

Weather System

Knights of Noromath uses a weather system to mimic how storms, fog banks, and clear sunny days come about. The weather also follows the effects from the 3.5 E Dungeon Master’s Guide. Cold Weather Effects (Beginning at temperatures below 40 degrees F) Hot Weather Effects (Beginning at temperatures above 90 degrees F) Recovering from Weather … [Read more…]

Gestalt Spellcasting

The Knights of Noromath supports the ability of spellcasters to stack their relevant caster levels for the purpose of calculating caster level based effects. They also stack their non-relevant caster levels, but at a reduced rate. The term “gestalt” is used in our context to describe the effect of having multiple spellcasting classes working together … [Read more…]

Multiclassing Systems

The Knights of Noromath server observes the following pen and paper conventions with respect to multiclassing. Oathbreakers and Changing Your Religious Path Generally speaking, there are serious penalties in store for characters that break their religious commitments with respect to the class levels they pursue in game. While there are some exceptions to these conventions … [Read more…]