Enchantment System

Knights of Noromath features an enchanting system that strives to mimic Pen and Paper as closely as possible. Enchantments can only be performed on Masterwork Items and have costs that grow based on the number of effects being added to an item. There are several key differences from the previous system that allowed enchanters to add effects over time.

Enchantments are now one-shot, meaning you pay upfront to generate an item and cannot enchant an item further. Additionally, more combinations have been added but there are limitations on how many enchantments can be placed on an item without the Craft Artifact feat. Please keep this in mind as we go forward.

Enchantment Feats:

Key Feats for Enchantment:

These feats by themselves allow up to 5 Enchantments per Masterwork Item, scaling with level.

Enchantment SlotsCaster Level Required
13
26
39
412
515
618
721
824
927
1030

Unlock Craft Artifact to enchant additional slots past 5.

Craft Magical Arms and Armor allows you to enchant all armor, shields, melee weapons, and ranged weapons.

Craft Wondrous Item allows you to enchant cloaks, gloves, gauntlets, bracers, helms, belts, boots, amulets, and rings.

Basic Rules:

  • Items must be Masterwork to be Enchanted
  • Caster Level requirements are enabled for all enchantments
  • Gold, Experience, and Materials all must be paid before an enchantment can be made
  • Place the item you wish to enchant into the basin alongside the spell scrolls for the enchantment you are making
  • Note: Elemental damage spells are interchangeable for elemental enhancements on enchantments
  • Gold costs are evaluated at 1/2 the total expected value
  • Experience costs are 1/25 the total expected value

Craft Magical Arms and Armor

This feat governs all magical armor, shields, melee, and ranged weapons.

Recipe Links:

Armor

An Armor’s first enchantment must always be a +1 Armor Class Bonus.

Click here to expand and see full list of armor enchantments.
Spell ScrollScrollsCaster LevelEffectPrice
Mage Armor / Magic Vestment1 / 2 / 3 / 4 / 53 / 6 / 9 / 12 / 15+1 / +2 / +3 / +4 / +5 AC1,000 / 4,000 / 9,000 / 16,000 / 25,000
Acid Arrow / Acid Splash1 / 2 / 33 / 11 / 1310/- / 20/- / 30/- Acid Resistance18,000 / 42,000 / 66,000
Ice Dagger1 / 2 / 33 / 11 / 1310/- / 20/- / 30/- Cold Resistance18,000 / 42,000 / 66,000
Lightning Bolt / Electric Jolt1 / 2 / 33 / 11 / 1310/- / 20/- / 30/- Electrical Resistance18,000 / 42,000 / 66,000
Flame Weapon / Fireball / Flare1 / 2 / 33 / 11 / 1310/- / 20/- / 30/- Fire Resistance18,000 / 42,000 / 66,000
Magic Missile1 / 2 / 33 / 11 / 1310/- / 20/- / 30/- Magic Resistance18,000 / 42,000 / 66,000
Gust of Wind / Sound Burst1 / 2 / 33 / 11 / 1310/- / 20/- / 30/- Sonic Resistance18,000 / 42,000 / 66,000
Searing Light / Cure Minor Wounds1 / 2 / 33 / 11 / 1310/- / 20/- / 30/- Positive Energy Resistance18,000 / 42,000 / 66,000
Ray of Enfeeblement / Negative Energy Ray1 / 2 / 33 / 11 / 1310/- / 20/- / 30/- Negative Energy Resistance18,000 / 42,000 / 66,000
Battletide1 / 2 / 35 / 10 / 15+5 / +10 / +15 Discipline3,750 / 15,000 / 33,750
Darkness / Camouflage1 / 2 / 35 / 10 / 15+5 / +10 / +15 Hide3,750 / 15,000 / 33,750
Silence / Blindness/Deafness1 / 2 / 35 / 10 / 15+5 / +10 / +15 Move Silently3,750 / 15,000 / 33,750
Find Traps1 / 2 / 35 / 10 / 15+5 / +10 / +15 Search3,750 / 15,000 / 33,750
True Seeing1 / 2 / 35 / 10 / 15+5 / +10 / +15 Spot3,750 / 15,000 / 33,750
Grease1 / 2 / 35 / 10 / 15+5 / +10 / +15 Tumble3,750 / 15,000 / 33,750
Spell Resistance2 / 3 / 4 / 515+12 / +14 / +16 / +18 Spell Resistance10,000 / 20,000 / 40,000 / 60,000
Scintillating Sphere1 / 2 / 33 / 7 / 11Sorcerer spell-slot tier 1 / 2 / 32,000 / 11,000 / 20,000
Dispel Magic1 / 2 / 33 / 7 / 11Wizard spell-slot tier 1 / 2 / 32,000 / 11,000 / 20,000
Cure Moderate Wounds315Ghost Touch Armor Property9,000
Globe of Invulnerability513Immunity to Critical Hits25,000
Stone to Flesh315Spell Immunity (Transmutation)9,000
Control Undead1131/Day Spell (Control Undead)32,760
Ethereal Visage111On Hit (Daze Effect – Level 5), 1/Day Spell (Displacement), Light (Orange)27,000
Haste353/Day Spell (Haste)16,200
Negative Energy Protection, Death Ward571/Day Spell (Death Ward)10,080

Shield

A shield’s first enchantment must always be a +1 Armor Class Bonus.

Click here to expand and see full list of shield enchantments.
Spell ScrollScrollsCaster LevelEffectPrice
Mage Armor / Magic Vestment1 / 2 / 3 / 4 / 53 / 6 / 9 / 12 / 15+1 / +2 / +3 / +4 / +5 AC1,000 / 4,000 / 9,000 / 16,000 / 25,000
Entropic Shield25+2 AC against Piercing Damage4,000
Acid Arrow / Acid Splash1 / 2 / 33 / 11 / 1310/- / 20/- / 30/- Acid Resistance18,000 / 42,000 / 66,000
Ice Dagger1 / 2 / 33 / 11 / 1310/- / 20/- / 30/- Cold Resistance18,000 / 42,000 / 66,000
Lightning Bolt / Electric Jolt1 / 2 / 33 / 11 / 1310/- / 20/- / 30/- Electrical Resistance18,000 / 42,000 / 66,000
Flame Weapon / Fireball / Flare1 / 2 / 33 / 11 / 1310/- / 20/- / 30/- Fire Resistance18,000 / 42,000 / 66,000
Magic Missile1 / 2 / 33 / 11 / 1310/- / 20/- / 30/- Magic Resistance18,000 / 42,000 / 66,000
Gust of Wind / Sound Burst1 / 2 / 33 / 11 / 1310/- / 20/- / 30/- Sonic Resistance18,000 / 42,000 / 66,000
Searing Light / Cure Minor Wounds1 / 2 / 33 / 11 / 1310/- / 20/- / 30/- Positive Energy Resistance18,000 / 42,000 / 66,000
Ray of Enfeeblement / Negative Energy Ray1 / 2 / 33 / 11 / 1310/- / 20/- / 30/- Negative Energy Resistance18,000 / 42,000 / 66,000
Battletide1 / 2 / 35 / 10 / 15+5 / +10 / +15 Discipline3,750 / 15,000 / 33,750
Cure Moderate Wounds315Ghost Touch Armor Property9,000
Globe of Invulnerability513Immunity to Critical Hits25,000
Continual Flame13Light (Normal, White)2,000
Haste353/Day Spell (Haste)16,200
Isaac’s Lesser Missile Storm1 / 21 / 63/Day Spell (Magic Missile) / 3/Day Spell (Isaac’s Lesser Missile Storm)1,080 / 38,880
Negative Energy Protection, Death Ward571/Day Spell (Death Ward)10,080
Summon Creature 3363/Day Spell (Summon Creature III)2,500

Melee Weapon

A melee weapon’s first enchantment must always be a +1 Enhancement Bonus.

Click here to expand and see full list of melee weapon enchantments.
Spell ScrollScrollsCaster LevelEffectPrice
Mage Armor / Magic Vestment1 / 2 / 3 / 4 / 54 / 8 / 12 / 16 / 20+1 / +2 / +3 / +4 / +5 AC2,000 / 8,000 / 18,000 / 32,000 / 50,000
Magic Weapon / Greater Magic Weapon1 / 2 / 3 / 4 / 54 / 8 / 12 / 16 / 20+1 / +2 / +3 / +4 / +5 Enhancement Bonus2,000 / 8,000 / 18,000 / 32,000 / 50,000
Acid Arrow / Acid Splash2 / 310 / 15+1D6 / +1D10 Acid Damage8,000 / 18,000
Ice Dagger2 / 310 / 15+1D6 / +1D10 Cold Damage8,000 / 18,000
Lightning Bolt / Electric Jolt2 / 310 / 15+1D6 / +1D10 Electrical Damage8,000 / 18,000
Flame Weapon / Fireball / Flare2 / 310 / 15+1D6 / +1D10 Fire Damage8,000 / 18,000
Magic Missile2 / 310 / 15+1D6 / +1D10 Magic Damage8,000 / 18,000
Gust of Wind / Sound Burst2 / 310 / 15+1D6 / +1D10 Sonic Damage8,000 / 18,000
Searing Light / Cure Minor Wounds2 / 310 / 15+1D6 / +1D10 Positive Energy Damage8,000 / 18,000
Ray of Enfeeblement / Negative Energy Ray2 / 310 / 15+1D6 / +1D10 Negative Energy Damage8,000 / 18,000
Blur17+1D6 Sneak Attack2,000
Confusion27Alignment Restriction (Chaotic Only)8,000
Hammer of the Gods27Alignment Restriction (Good/Evil Only)8,000
Dismissal27Alignment Restriction (Lawful Only)8,000
Disrupt Undead214Disruption (DC 14; Bludgeoning Melee Weapons Only)8,000
Cure Moderate Wounds19Ghost Touch Weapon2,000
Keen Edge110Keen (Piercing or Slashing Melee Weapons Only)2,000
Continual Flame13Light (Normal, White)2,000

Ranged Weapon

A ranged weapon’s first enchantment must always be a +1 Enhancement Bonus.

Click here to expand and see full list of ranged weapon enchantments.
Spell ScrollScrollsCaster LevelEffectPrice
Magic Weapon / Greater Magic Weapon1 / 2 / 3 / 4 / 54 / 8 / 12 / 16 / 20+1 / +2 / +3 / +4 / +5 Enhancement Bonus2,000 / 8,000 / 18,000 / 32,000 / 50,000
Acid Arrow / Acid Splash2 / 310 / 15+1D6 / +1D10 Acid Damage8,000 / 18,000
Ice Dagger2 / 310 / 15+1D6 / +1D10 Cold Damage8,000 / 18,000
Lightning Bolt / Electric Jolt2 / 310 / 15+1D6 / +1D10 Electrical Damage8,000 / 18,000
Flame Weapon / Fireball / Flare2 / 310 / 15+1D6 / +1D10 Fire Damage8,000 / 18,000
Magic Missile2 / 310 / 15+1D6 / +1D10 Magic Damage8,000 / 18,000
Gust of Wind / Sound Burst2 / 310 / 15+1D6 / +1D10 Sonic Damage8,000 / 18,000
Searing Light / Cure Minor Wounds2 / 310 / 15+1D6 / +1D10 Positive Energy Damage8,000 / 18,000
Ray of Enfeeblement / Negative Energy Ray2 / 310 / 15+1D6 / +1D10 Negative Energy Damage8,000 / 18,000
Blur17+1D6 Sneak Attack2,000
Confusion27Alignment Restriction (Chaotic Only)8,000
Hammer of the Gods27Alignment Restriction (Good/Evil Only)8,000
Dismissal27Alignment Restriction (Lawful Only)8,000
Cure Moderate Wounds19Ghost Touch Weapon2,000

Craft Wondrous Item

This feat governs all cloaks, gloves, gauntlets, bracers, helms, belts, boots, amulets, and rings.

Recipe Links:


Cloaks

Click here to expand and see full list of cloak enchantments.
Spell ScrollScrollsCaster LevelEffectPrice
Mage Armor / Magic Vestment1 / 2 / 3 / 4 / 53 X Level of Effect
3 / 6 / 9 / 12 / 15
+1 / +2 / +3 / +4 / +5 AC1,000 / 4,000 / 9,000 / 12,000 / 16,000
Cat’s Grace1 / 2 / 35 / 10 / 15+2 / +4 / +6 Dexterity4,000 / 16,000 / 36,000
Endurance1 / 2 / 35 / 10 / 15+2 / +4 / +6 Constitution4,000 / 16,000 / 36,000
Owl’s Wisdom1 / 2 / 35 / 10 / 15+2 / +4 / +6 Wisdom4,000 / 16,000 / 36,000
Eagle’s Splendor1 / 2 / 3 / 4 / 58+1 / +2 / +3 / +4 / +5 CHA1,000 / 4,000 / 9,000 / 12,000 / 16,000
Iron Guts1 / 2 / 35 / 10 / 15+2 / +4 / +6 Fortitude Save Bonus4,000 / 16,000 / 36,000
Resistance1 / 2 / 35 / 10 / 15+2 / +4 / +6 Reflex Save Bonus4,000 / 16,000 / 36,000
Protection from Evil1 / 2 / 35 / 10 / 15+2 / +4 / +6 Will Save Bonus4,000 / 16,000 / 36,000
Acid Arrow / Acid Splash1 / 2 / 33 / 11 / 1310/- / 20/- / 30/- Acid Resistance18,000 / 42,000 / 66,000
Ice Dagger1 / 2 / 33 / 11 / 1310/- / 20/- / 30/- Cold Resistance18,000 / 42,000 / 66,000
Lightning Bolt / Electric Jolt1 / 2 / 33 / 11 / 1310/- / 20/- / 30/- Electrical Resistance18,000 / 42,000 / 66,000
Flame Weapon / Fireball / Flare1 / 2 / 33 / 11 / 1310/- / 20/- / 30/- Fire Resistance18,000 / 42,000 / 66,000
Magic Missile1 / 2 / 33 / 11 / 1310/- / 20/- / 30/- Magic Resistance18,000 / 42,000 / 66,000
Gust of Wind / Sound Burst1 / 2 / 33 / 11 / 1310/- / 20/- / 30/- Sonic Resistance18,000 / 42,000 / 66,000
Searing Light / Cure Minor Wounds1 / 2 / 33 / 11 / 1310/- / 20/- / 30/- Positive Energy Resistance18,000 / 42,000 / 66,000
Ray of Enfeeblement / Negative Energy Ray1 / 2 / 33 / 11 / 1310/- / 20/- / 30/- Negative Energy Resistance18,000 / 42,000 / 66,000
Charm Person or Animal1 / 2 / 35 / 10 / 15+5 / +10 / +15 Animal Empathy3,750 / 15,000 / 33,750
Shadow Conjuration1 / 2 / 35 / 10 / 15+5 / +10 / +15 Bluff3,750 / 15,000 / 33,750
Sanctuary1 / 2 / 35 / 10 / 15+5 / +10 / +15 Concentration3,750 / 15,000 / 33,750
Heroism1 / 2 / 35 / 10 / 15+5 / +10 / +15 Diplomacy3,750 / 15,000 / 33,750
Battletide1 / 2 / 35 / 10 / 15+5 / +10 / +15 Discipline3,750 / 15,000 / 33,750
Cure Light Wounds1 / 2 / 35 / 10 / 15+5 / +10 / +15 Heal3,750 / 15,000 / 33,750
Darkness / Camouflage1 / 2 / 35 / 10 / 15+5 / +10 / +15 Hide3,750 / 15,000 / 33,750
Clairaudience & Clairvoyance1 / 2 / 35 / 10 / 15+5 / +10 / +15 Listen3,750 / 15,000 / 33,750
Silence / Blindness/Deafness1 / 2 / 35 / 10 / 15+5 / +10 / +15 MS3,750 / 15,000 / 33,750
Good Hope1 / 2 / 35 / 10 / 15+5 / +10 / +15 Perform3,750 / 15,000 / 33,750
Lesser Dispel1 / 2 / 35 / 10 / 15+5 / +10 / +15 Spellcraft3,750 / 15,000 / 33,750
True Seeing1 / 2 / 35 / 10 / 15+5 / +10 / +15 Spot3,750 / 15,000 / 33,750
Grease1 / 2 / 35 / 10 / 15+5 / +10 / +15 Tumble3,750 / 15,000 / 33,750
Spell Resistance2 / 3 / 4 / 515+12 / +14 / +16 / +18 Spell Resistance10,000 / 20,000 / 40,000 / 60,000
Wounding Whispers1 / 2 / 33 / 7 / 11Bard slot tier 1 / 2 / 32,000 / 11,000 / 20,000
Glyph of Warding1 / 2 / 33 / 7 / 11Cleric slot tier 1 / 2 / 32,000 / 11,000 / 20,000
Call Lightning1 / 2 / 33 / 7 / 11Druid slot tier 1 / 2 / 32,000 / 11,000 / 20,000
Bless Weapon1 / 2 / 33 / 7 / 11Paladin slot tier 1 / 2 / 32,000 / 11,000 / 20,000
One with the Land1 / 2 / 33 / 7 / 11Ranger slot tier 1 / 2 / 32,000 / 11,000 / 20,000
Scintillating Sphere1 / 2 / 33 / 7 / 11Sorcerer slot tier 1 / 2 / 32,000 / 11,000 / 20,000
Dispel Magic1 / 2 / 33 / 7 / 11Wizard slot tier 1 / 2 / 32,000 / 11,000 / 20,000
Confusion27Alignment Restriction (Chaotic Only)4,000
Hammer of the Gods27Alignment Restriction (Good/Evil Only)4,000
Dismissal27Alignment Restriction (Lawful Only)4,000
Color Spray13Daywalk2,000
Barkskin13Barkskin 3/Day6,480
Cure Serious Wounds15Cure Serious Wounds 3/Day16,200
Dimension Door17Dimension Door 3/Day30,240
Displacement153/Day Spell (Displacement)16,200
Freedom of Movement373/Day Spell (Freedom of Movement)30,240
Haste35Haste 3/Day16,200
Invisibility13Invisibility 3/Day6,480
Negative Energy Protection, Death Ward571/Day Spell (Death Ward)10,080
Stoneskin17Stoneskin 3/Day30,240

Gauntlets

Click here to expand and see full list of gauntlet enchantments.
Spell ScrollScrollsCaster LevelEffectPrice
Magic Weapon / Greater Magic Weapon1 / 2 / 3 / 4 / 54 / 8 / 12 / 16 / 20+1 / +2 / +3 / +4 / +5 Enhancement Bonus2,000 / 8,000 / 18,000 / 32,000 / 50,000
Bull’s Strength1 / 2 / 35 / 10 / 15+2 / +4 / +6 Strength4,000 / 16,000 / 36,000
Iron Gut1 / 2 / 35 / 10 / 15+2 / +4 / +6 Fortitude4,000 / 16,000 / 36,000
Acid Arrow / Acid Splash2 / 310 / 15+1D6 / +1D10 Acid Damage8,000 / 18,000
Ice Dagger2 / 310 / 15+1D6 / +1D10 Cold Damage8,000 / 18,000
Lightning Bolt / Electric Jolt2 / 310 / 15+1D6 / +1D10 Electrical Damage8,000 / 18,000
Flame Weapon / Fireball / Flare2 / 310 / 15+1D6 / +1D10 Fire Damage8,000 / 18,000
Magic Missile2 / 310 / 15+1D6 / +1D10 Magic Damage8,000 / 18,000
Gust of Wind / Sound Burst2 / 310 / 15+1D6 / +1D10 Sonic Damage8,000 / 18,000
Searing Light / Cure Minor Wounds2 / 310 / 15+1D6 / +1D10 Positive Energy Damage8,000 / 18,000
Ray of Enfeeblement / Negative Energy Ray2 / 310 / 15+1D6 / +1D10 Negative Energy Damage8,000 / 18,000
Identify1 / 2 / 35 / 10 / 15+5 / +10 / +15 Appraise3,750 / 15,000 / 33,750
Sanctuary1 / 2 / 35 / 10 / 15+5 / +10 / +15 Concentration3,750 / 15,000 / 33,750
Battletide1 / 2 / 35 / 10 / 15+5 / +10 / +15 Discipline3,750 / 15,000 / 33,750
Fear1 / 2 / 35 / 10 / 15+5 / +10 / +15 Intimidate3,750 / 15,000 / 33,750
Blur17+1D6 Sneak Attack2,000
Confusion27Alignment Restriction (Chaotic Only)8,000
Hammer of the Gods27Alignment Restriction (Good/Evil Only)8,000
Dismissal27Alignment Restriction (Lawful Only)8,000
Disrupt Undead214Disruption (DC 14)8,000
Cure Moderate Wounds19Ghost Touch Weapon2,000
Continual Flame13Light (Normal, White)2,000
Divine Power1 / 27Martial Weapon Proficiency / Martial and Exotic Weapon Proficiency4,000 / 8,000
Tenser’s Transformation1 / 211Two-Weapon Fighting / Two-Weapon Fighting and Ambidexterity4,000 / 8,000
Divine Favor15Divine Favor 3/Day5,400
Flesh to Stone111Flesh to Stone 1/Day23,760
Haste35Haste 3/Day16,200
True Strike15True Strike 3/Day5,400

Gloves

Click here to expand and see full list of glove enchantments.
Spell ScrollScrollsCaster LevelEffectPrice
Magic Weapon / Greater Magic Weapon1 / 2 / 3 / 4 / 53 / 6 / 9 / 12 / 15+1 / +2 / +3 / +4 / +5 Enhancement Bonus2,000 / 8,000 / 18,000 / 32,000 / 50,000
Cat’s Grace1 / 2 / 35 / 10 / 15+2 / +4 / +6 Dexterity4,000 / 16,000 / 36,000
Resistance1 / 2 / 35 / 10 / 15+2 / +4 / +6 Reflex4,000 / 16,000 / 36,000
Acid Arrow / Acid Splash2 / 310 / 15+1d6 / +1d10 Acid Damage8,000 / 18,000
Ice Dagger2 / 310 / 15+1d6 / +1d10 Cold Damage8,000 / 18,000
Lightning Bolt / Electric Jolt2 / 310 / 15+1d6 / +1d10 Electrical Damage8,000 / 18,000
Flame Weapon / Fireball / Flare2 / 310 / 15+1d6 / +1d10 Fire Damage8,000 / 18,000
Magic Missile2 / 310 / 15+1d6 / +1d10 Magic Damage8,000 / 18,000
Gust of Wind / Sound Burst2 / 310 / 15+1d6 / +1d10 Sonic Damage8,000 / 18,000
Searing Light / Cure Minor Wounds2 / 310 / 15+1d6 / +1d10 Positive Energy Damage8,000 / 18,000
Ray of Enfeeblement / Negative Energy Ray2 / 310 / 15+1d6 / +1d10 Negative Energy Damage8,000 / 18,000
Charm Person or Animal1 / 2 / 35 / 10 / 15+5 / +10 / +15 Animal Empathy3,750 / 15,000 / 33,750
Identify1 / 2 / 35 / 10 / 15+5 / +10 / +15 Appraise3,750 / 15,000 / 33,750
Shadow Conjuration1 / 2 / 35 / 10 / 15+5 / +10 / +15 Bluff3,750 / 15,000 / 33,750
Sanctuary1 / 2 / 35 / 10 / 15+5 / +10 / +15 Concentration3,750 / 15,000 / 33,750
Disintegrate1 / 2 / 35 / 10 / 15+5 / +10 / +15 Disable Trap3,750 / 15,000 / 33,750
Cure Light Wounds1 / 2 / 35 / 10 / 15+5 / +10 / +15 Heal3,750 / 15,000 / 33,750
Darkness / Camouflage1 / 2 / 35 / 10 / 15+5 / +10 / +15 Hide3,750 / 15,000 / 33,750
Legend Lore1 / 2 / 35 / 10 / 15+5 / +10 / +15 Lore3,750 / 15,000 / 33,750
Silence / Blindness/Deafness1 / 2 / 35 / 10 / 15+5 / +10 / +15 Move Silently3,750 / 15,000 / 33,750
Knock1 / 2 / 35 / 10 / 15+5 / +10 / +15 Open Lock3,750 / 15,000 / 33,750
Clarity1 / 2 / 35 / 10 / 15+5 / +10 / +15 Parry3,750 / 15,000 / 33,750
Good Hope1 / 2 / 35 / 10 / 15+5 / +10 / +15 Perform3,750 / 15,000 / 33,750
Improved Invisibility1 / 2 / 35 / 10 / 15+5 / +10 / +15 Pick Pocket3,750 / 15,000 / 33,750
Summon Creature I1 / 2 / 35 / 10 / 15+5 / +10 / +15 Ride3,750 / 15,000 / 33,750
Find Traps1 / 2 / 35 / 10 / 15+5 / +10 / +15 Search3,750 / 15,000 / 33,750
Delayed Blast Fireball1 / 2 / 35 / 10 / 15+5 / +10 / +15 Set Trap3,750 / 15,000 / 33,750
Lesser Dispel1 / 2 / 35 / 10 / 15+5 / +10 / +15 Spellcraft3,750 / 15,000 / 33,750
True Seeing1 / 2 / 35 / 10 / 15+5 / +10 / +15 Spot3,750 / 15,000 / 33,750
Grease1 / 2 / 35 / 10 / 15+5 / +10 / +15 Tumble3,750 / 15,000 / 33,750
Greater Heroism15+5 Use Magic Device (Tier One Only)3,750
Blur17+1d6 Sneak Attack (Subtle)2,000
Hammer of the Gods27+2d6 Holy vs. Evil or Unholy vs. Good8,000
Dimension Door17Dimension Door 3/Day30,240
Haste35Haste 3/Day16,200
Invisibility13Invisibility 3/Day6,480

Helms

Click here to expand and see full list of helm enchantments.
Spell ScrollScrollsCaster LevelEffectPrice
Mage Armor / Magic Vestment1 / 2 / 3 / 4 / 53 / 6 / 9 / 12 / 15+1 / +2 / +3 / +4 / +5 Armor Class1,000 / 4,000 / 9,000 / 16,000 / 25,000
Cat’s Grace1 / 2 / 35 / 10 / 15+2 / +4 / +6 Dexterity4,000 / 16,000 / 36,000
Endurance1 / 2 / 35 / 10 / 15+2 / +4 / +6 Constitution4,000 / 16,000 / 36,000
Owl’s Wisdom1 / 2 / 35 / 10 / 15+2 / +4 / +6 Wisdom4,000 / 16,000 / 36,000
Fox’s Cunning1 / 2 / 35 / 10 / 15+2 / +4 / +6 Intelligence4,000 / 16,000 / 36,000
Eagle’s Splendor1 / 2 / 35 / 10 / 15+2 / +4 / +6 Charisma4,000 / 16,000 / 36,000
Iron Guts1 / 2 / 35 / 10 / 15+2 / +4 / +6 Fortitude4,000 / 16,000 / 36,000
Protection from Evil1 / 2 / 35 / 10 / 15+2 / +4 / +6 Will4,000 / 16,000 / 36,000
Ultravision13At-will Ultravision through Activate Item; Helm must be equipped10,800
Acid Arrow / Acid Splash1 / 2 / 33 / 11 / 1310/- / 20/- / 30/- Acid Resistance18,000 / 42,000 / 66,000
Ice Dagger1 / 2 / 33 / 11 / 1310/- / 20/- / 30/- Cold Resistance18,000 / 42,000 / 66,000
Lightning Bolt / Electric Jolt1 / 2 / 33 / 11 / 1310/- / 20/- / 30/- Electrical Resistance18,000 / 42,000 / 66,000
Flame Weapon / Fireball / Flare1 / 2 / 33 / 11 / 1310/- / 20/- / 30/- Fire Resistance18,000 / 42,000 / 66,000
Magic Missile1 / 2 / 33 / 11 / 1310/- / 20/- / 30/- Magic Resistance18,000 / 42,000 / 66,000
Gust of Wind / Sound Burst1 / 2 / 33 / 11 / 1310/- / 20/- / 30/- Sonic Resistance18,000 / 42,000 / 66,000
Searing Light / Cure Minor Wounds1 / 2 / 33 / 11 / 1310/- / 20/- / 30/- Positive Energy Resistance18,000 / 42,000 / 66,000
Ray of Enfeeblement / Negative Energy Ray1 / 2 / 33 / 11 / 1310/- / 20/- / 30/- Negative Energy Resistance18,000 / 42,000 / 66,000
Hammer of the Gods27Holy or Unholy Protection4,000
Charm Person or Animal1 / 2 / 35 / 10 / 15+5 / +10 / +15 Animal Empathy3,750 / 15,000 / 33,750
Identify1 / 2 / 35 / 10 / 15+5 / +10 / +15 Appraise3,750 / 15,000 / 33,750
Shadow Conjuration1 / 2 / 35 / 10 / 15+5 / +10 / +15 Bluff3,750 / 15,000 / 33,750
Sanctuary1 / 2 / 35 / 10 / 15+5 / +10 / +15 Concentration3,750 / 15,000 / 33,750
Heroism1 / 2 / 35 / 10 / 15+5 / +10 / +15 Diplomacy3,750 / 15,000 / 33,750
Battletide1 / 2 / 35 / 10 / 15+5 / +10 / +15 Discipline3,750 / 15,000 / 33,750
Cure Light Wounds1 / 2 / 35 / 10 / 15+5 / +10 / +15 Heal3,750 / 15,000 / 33,750
Darkness / Camouflage1 / 2 / 35 / 10 / 15+5 / +10 / +15 Hide3,750 / 15,000 / 33,750
Fear1 / 2 / 35 / 10 / 15+5 / +10 / +15 Intimidate3,750 / 15,000 / 33,750
Clairaudience & Clairvoyance1 / 2 / 35 / 10 / 15+5 / +10 / +15 Listen3,750 / 15,000 / 33,750
Legend Lore1 / 2 / 35 / 10 / 15+5 / +10 / +15 Lore3,750 / 15,000 / 33,750
Find Traps1 / 2 / 35 / 10 / 15+5 / +10 / +15 Search3,750 / 15,000 / 33,750
Lesser Dispel1 / 2 / 35 / 10 / 15+5 / +10 / +15 Spellcraft3,750 / 15,000 / 33,750
True Seeing1 / 2 / 35 / 10 / 15+5 / +10 / +15 Spot3,750 / 15,000 / 33,750
Greater Heroism15+5 Use Magic Device (Tier One Only)3,750
Spell Resistance2 / 3 / 4 / 51512 / 14 / 16 / 18 Spell Resistance10,000 / 20,000 / 40,000 / 60,000
Wounding Whispers1 / 2 / 33 / 7 / 11Bard bonus spell slots (two level 1; then one / two level 2)2,000 / 11,000 / 20,000
Glyph of Warding1 / 2 / 33 / 7 / 11Cleric bonus spell slots (two level 1; then one / two level 2)2,000 / 11,000 / 20,000
Call Lightning1 / 2 / 33 / 7 / 11Druid bonus spell slots (two level 1; then one / two level 2)2,000 / 11,000 / 20,000
Bless Weapon1 / 2 / 33 / 7 / 11Paladin bonus spell slots (two level 1; then one / two level 2)2,000 / 11,000 / 20,000
Scintillating Sphere1 / 2 / 33 / 7 / 11Sorcerer bonus spell slots (two level 1; then one / two level 2)2,000 / 11,000 / 20,000
Dispel Magic1 / 2 / 33 / 7 / 11Wizard bonus spell slots (two level 1; then one / two level 2)2,000 / 11,000 / 20,000
Darkvision13Darkvision12,000
Color Spray13Daywalk2,000
Continual Flame13Light (Normal, White)2,000
Cure Serious Wounds15Cure Serious Wounds 3/Day16,200
Dimension Door17Dimension Door 3/Day30,240
Invisibility13Invisibility 3/Day6,480
Mind Blank115Mind Blank 1/Day43,200

Belts

Click here to expand and see full list of belt enchantments.
Spell ScrollScrollsCaster LevelEffectPrice
Mage Armor / Magic Vestment1 / 2 / 3 / 4 / 53 / 6 / 9 / 12 / 15+1 / +2 / +3 / +4 / +5 Armor Class1,000 / 4,000 / 9,000 / 16,000 / 25,000
Bull’s Strength1 / 2 / 35 / 10 / 15+2 / +4 / +6 Strength4,000 / 16,000 / 36,000
Endurance1 / 2 / 35 / 10 / 15+2 / +4 / +6 Constitution4,000 / 16,000 / 36,000
Iron Guts1 / 2 / 35 / 10 / 15+2 / +4 / +6 Fortitude4,000 / 16,000 / 36,000
Protection from Evil1 / 2 / 35 / 10 / 15+2 / +4 / +6 Will4,000 / 16,000 / 36,000
Acid Arrow / Acid Splash1 / 2 / 33 / 11 / 1310/- / 20/- / 30/- Acid Resistance18,000 / 42,000 / 66,000
Ice Dagger1 / 2 / 33 / 11 / 1310/- / 20/- / 30/- Cold Resistance18,000 / 42,000 / 66,000
Lightning Bolt / Electric Jolt1 / 2 / 33 / 11 / 1310/- / 20/- / 30/- Electrical Resistance18,000 / 42,000 / 66,000
Flame Weapon / Fireball / Flare1 / 2 / 33 / 11 / 1310/- / 20/- / 30/- Fire Resistance18,000 / 42,000 / 66,000
Magic Missile1 / 2 / 33 / 11 / 1310/- / 20/- / 30/- Magic Resistance18,000 / 42,000 / 66,000
Gust of Wind / Sound Burst1 / 2 / 33 / 11 / 1310/- / 20/- / 30/- Sonic Resistance18,000 / 42,000 / 66,000
Searing Light / Cure Minor Wounds1 / 2 / 33 / 11 / 1310/- / 20/- / 30/- Positive Energy Resistance18,000 / 42,000 / 66,000
Ray of Enfeeblement / Negative Energy Ray1 / 2 / 33 / 11 / 1310/- / 20/- / 30/- Negative Energy Resistance18,000 / 42,000 / 66,000
Hammer of the Gods27Holy or Unholy Protection4,000
Charm Person or Animal1 / 2 / 35 / 10 / 15+5 / +10 / +15 Animal Empathy3,750 / 15,000 / 33,750
Identify1 / 2 / 35 / 10 / 15+5 / +10 / +15 Appraise3,750 / 15,000 / 33,750
Sanctuary1 / 2 / 35 / 10 / 15+5 / +10 / +15 Concentration3,750 / 15,000 / 33,750
Heroism1 / 2 / 35 / 10 / 15+5 / +10 / +15 Diplomacy3,750 / 15,000 / 33,750
Battletide1 / 2 / 35 / 10 / 15+5 / +10 / +15 Discipline3,750 / 15,000 / 33,750
Cure Light Wounds1 / 2 / 35 / 10 / 15+5 / +10 / +15 Heal3,750 / 15,000 / 33,750
Fear1 / 2 / 35 / 10 / 15+5 / +10 / +15 Intimidate3,750 / 15,000 / 33,750
Clarity1 / 2 / 35 / 10 / 15+5 / +10 / +15 Parry3,750 / 15,000 / 33,750
Summon Creature I1 / 2 / 35 / 10 / 15+5 / +10 / +15 Ride3,750 / 15,000 / 33,750
Spell Resistance2 / 3 / 4 / 51512 / 14 / 16 / 18 Spell Resistance10,000 / 20,000 / 40,000 / 60,000
Wounding Whispers1 / 2 / 33 / 7 / 11Bard bonus spell slots (two level 1; then one / two level 2)2,000 / 11,000 / 20,000
Glyph of Warding1 / 2 / 33 / 7 / 11Cleric bonus spell slots (two level 1; then one / two level 2)2,000 / 11,000 / 20,000
Call Lightning1 / 2 / 33 / 7 / 11Druid bonus spell slots (two level 1; then one / two level 2)2,000 / 11,000 / 20,000
Bless Weapon1 / 2 / 33 / 7 / 11Paladin bonus spell slots (two level 1; then one / two level 2)2,000 / 11,000 / 20,000
One with the Land1 / 2 / 33 / 7 / 11Ranger bonus spell slots (two level 1; then one / two level 2)2,000 / 11,000 / 20,000
Scintillating Sphere1 / 2 / 33 / 7 / 11Sorcerer bonus spell slots (two level 1; then one / two level 2)2,000 / 11,000 / 20,000
Dispel Magic1 / 2 / 33 / 7 / 11Wizard bonus spell slots (two level 1; then one / two level 2)2,000 / 11,000 / 20,000
Barkskin13Barkskin 3/Day6,480
Cure Serious Wounds15Cure Serious Wounds 3/Day16,200
Stoneskin17Stoneskin 3/Day30,240

Bracers

Click here to expand and see full list of bracer enchantments.

Spell ScrollScrollsCaster LevelEffectPrice
Mage Armor / Magic Vestment1 / 2 / 3 / 4 / 53 / 6 / 9 / 12 / 15+1 / +2 / +3 / +4 / +5 Armor Class1,000 / 4,000 / 9,000 / 16,000 / 25,000
Endurance1 / 2 / 35 / 10 / 15+2 / +4 / +6 Constitution4,000 / 16,000 / 36,000
Owl’s Wisdom1 / 2 / 35 / 10 / 15+2 / +4 / +6 Wisdom4,000 / 16,000 / 36,000
Iron Guts1 / 2 / 35 / 10 / 15+2 / +4 / +6 Fortitude4,000 / 16,000 / 36,000
Resistance1 / 2 / 35 / 10 / 15+2 / +4 / +6 Reflex4,000 / 16,000 / 36,000
Protection from Evil1 / 2 / 35 / 10 / 15+2 / +4 / +6 Will4,000 / 16,000 / 36,000
Acid Arrow / Acid Splash1 / 2 / 33 / 11 / 1310/- / 20/- / 30/- Acid Resistance18,000 / 42,000 / 66,000
Ice Dagger1 / 2 / 33 / 11 / 1310/- / 20/- / 30/- Cold Resistance18,000 / 42,000 / 66,000
Lightning Bolt / Electric Jolt1 / 2 / 33 / 11 / 1310/- / 20/- / 30/- Electrical Resistance18,000 / 42,000 / 66,000
Flame Weapon / Fireball / Flare1 / 2 / 33 / 11 / 1310/- / 20/- / 30/- Fire Resistance18,000 / 42,000 / 66,000
Magic Missile1 / 2 / 33 / 11 / 1310/- / 20/- / 30/- Magic Resistance18,000 / 42,000 / 66,000
Gust of Wind / Sound Burst1 / 2 / 33 / 11 / 1310/- / 20/- / 30/- Sonic Resistance18,000 / 42,000 / 66,000
Searing Light / Cure Minor Wounds1 / 2 / 33 / 11 / 1310/- / 20/- / 30/- Positive Energy Resistance18,000 / 42,000 / 66,000
Ray of Enfeeblement / Negative Energy Ray1 / 2 / 33 / 11 / 1310/- / 20/- / 30/- Negative Energy Resistance18,000 / 42,000 / 66,000
Hammer of the Gods27Holy or Unholy Protection4,000
Charm Person or Animal1 / 2 / 35 / 10 / 15+5 / +10 / +15 Animal Empathy3,750 / 15,000 / 33,750
Identify1 / 2 / 35 / 10 / 15+5 / +10 / +15 Appraise3,750 / 15,000 / 33,750
Shadow Conjuration1 / 2 / 35 / 10 / 15+5 / +10 / +15 Bluff3,750 / 15,000 / 33,750
Sanctuary1 / 2 / 35 / 10 / 15+5 / +10 / +15 Concentration3,750 / 15,000 / 33,750
Disintegrate1 / 2 / 35 / 10 / 15+5 / +10 / +15 Disable Trap3,750 / 15,000 / 33,750
Battletide1 / 2 / 35 / 10 / 15+5 / +10 / +15 Discipline3,750 / 15,000 / 33,750
Cure Light Wounds1 / 2 / 35 / 10 / 15+5 / +10 / +15 Heal3,750 / 15,000 / 33,750
Darkness / Camouflage1 / 2 / 35 / 10 / 15+5 / +10 / +15 Hide3,750 / 15,000 / 33,750
Legend Lore1 / 2 / 35 / 10 / 15+5 / +10 / +15 Lore3,750 / 15,000 / 33,750
Silence / Blindness/Deafness1 / 2 / 35 / 10 / 15+5 / +10 / +15 Move Silently3,750 / 15,000 / 33,750
Knock1 / 2 / 35 / 10 / 15+5 / +10 / +15 Open Lock3,750 / 15,000 / 33,750
Clarity1 / 2 / 35 / 10 / 15+5 / +10 / +15 Parry3,750 / 15,000 / 33,750
Summon Creature I1 / 2 / 35 / 10 / 15+5 / +10 / +15 Ride3,750 / 15,000 / 33,750
Find Traps1 / 2 / 35 / 10 / 15+5 / +10 / +15 Search3,750 / 15,000 / 33,750
Delayed Blast Fireball1 / 2 / 35 / 10 / 15+5 / +10 / +15 Set Trap3,750 / 15,000 / 33,750
Lesser Dispel1 / 2 / 35 / 10 / 15+5 / +10 / +15 Spellcraft3,750 / 15,000 / 33,750
True Seeing1 / 2 / 35 / 10 / 15+5 / +10 / +15 Spot3,750 / 15,000 / 33,750
Grease1 / 2 / 35 / 10 / 15+5 / +10 / +15 Tumble3,750 / 15,000 / 33,750
Greater Heroism15+5 Use Magic Device (Tier One Only)3,750
Spell Resistance2 / 3 / 4 / 51512 / 14 / 16 / 18 Spell Resistance10,000 / 20,000 / 40,000 / 60,000
Glyph of Warding1 / 2 / 33 / 7 / 11Cleric bonus spell slots (two level 1; then one / two level 2)2,000 / 11,000 / 20,000
Call Lightning1 / 2 / 33 / 7 / 11Druid bonus spell slots (two level 1; then one / two level 2)2,000 / 11,000 / 20,000
Bless Weapon1 / 2 / 33 / 7 / 11Paladin bonus spell slots (two level 1; then one / two level 2)2,000 / 11,000 / 20,000
One with the Land1 / 2 / 33 / 7 / 11Ranger bonus spell slots (two level 1; then one / two level 2)2,000 / 11,000 / 20,000
Barkskin13Barkskin 3/Day6,480
Cure Serious Wounds15Cure Serious Wounds 3/Day16,200
Divine Favor15Divine Favor 3/Day5,400
Stoneskin17Stoneskin 3/Day30,240
True Strike15True Strike 3/Day5,400

Boots

Click here to expand and see full list of boot enchantments.

Spell ScrollScrollsCaster LevelEffectPrice
Mage Armor / Magic Vestment1 / 2 / 3 / 4 / 53 / 6 / 9 / 12 / 15+1 / +2 / +3 / +4 / +5 Armor Class1,000 / 4,000 / 9,000 / 16,000 / 25,000
Cat’s Grace1 / 2 / 35 / 10 / 15+2 / +4 / +6 Dexterity4,000 / 16,000 / 36,000
Resistance1 / 2 / 35 / 10 / 15+2 / +4 / +6 Reflex4,000 / 16,000 / 36,000
Acid Arrow / Acid Splash1 / 2 / 33 / 11 / 1310/- / 20/- / 30/- Acid Resistance18,000 / 42,000 / 66,000
Ice Dagger1 / 2 / 33 / 11 / 1310/- / 20/- / 30/- Cold Resistance18,000 / 42,000 / 66,000
Lightning Bolt / Electric Jolt1 / 2 / 33 / 11 / 1310/- / 20/- / 30/- Electrical Resistance18,000 / 42,000 / 66,000
Flame Weapon / Fireball / Flare1 / 2 / 33 / 11 / 1310/- / 20/- / 30/- Fire Resistance18,000 / 42,000 / 66,000
Darkness / Camouflage1 / 2 / 35 / 10 / 15+5 / +10 / +15 Hide3,750 / 15,000 / 33,750
Silence / Blindness/Deafness1 / 2 / 35 / 10 / 15+5 / +10 / +15 Move Silently3,750 / 15,000 / 33,750
Knock1 / 2 / 35 / 10 / 15+5 / +10 / +15 Open Lock3,750 / 15,000 / 33,750
Clarity1 / 2 / 35 / 10 / 15+5 / +10 / +15 Parry3,750 / 15,000 / 33,750
Summon Creature I1 / 2 / 35 / 10 / 15+5 / +10 / +15 Ride3,750 / 15,000 / 33,750
Grease1 / 2 / 35 / 10 / 15+5 / +10 / +15 Tumble3,750 / 15,000 / 33,750
One with the Land1 / 2 / 33 / 7 / 11Ranger bonus spell slots (two level 1; then one / two level 2)2,000 / 11,000 / 20,000
Dimension Door17Dimension Door 3/Day30,240
Haste35Haste 3/Day16,200
Invisibility13Invisibility 3/Day6,480