Multiclassing Systems

The Knights of Noromath server observes the following pen and paper conventions with respect to multiclassing. Oathbreakers and Changing Your Religious Path Generally speaking, there are serious penalties in store for characters that break their religious commitments with respect to the class levels they pursue in game. While there are some exceptions to these conventions … [Read more…]

Location Saving System

Getting Started:The location saving system offers character two slots to allow them to quickly return to a given location on the server in a timely and effective manner. This system is only used after a server reset but may be used or incorporated into future systems depending. You have two slots, so choose wisely. Saving … [Read more…]

Persistent Storage and Banking

On the Knights of Noromath server, many areas have storage which is persistent and stores items across resets. For storing gold, there is a banking system and several NPCs able to accept deposits on behalf of players. Be aware that taxes are automatically collected by these NPCs when making a deposit. These taxes will go … [Read more…]

Player Managed Stores

There are 26 shops or trading stalls that have been added to various locations across Brost County. These shops can be managed by player characters. Requirements for Shop Ownership Depending on the location of a trading stall, there may be some requirements for ownership aside from the initial leasing of the stall. The shops in … [Read more…]

Capture Checkpoint System

System Description:The Capture checkpoint system allows characters to secure checkpoints distributed across Brost county. Some checkpoints will have additional requirements to secure them, such as a Barony Insignia. The timing for maintaining dominance of a checkpoint varies by location and adjacency to an outpost where soldiers can be mustered. Securing a Checkpoint:Securing a checkpoint involves … [Read more…]

Writing System

On the Knights of Noromath server, a custom writing system has been devised to provide numerous important functions for use by characters in the campaign. To use this system,  a character must possess the following items:-Blank document item-Quill item-Inkwell item-House ring item (Optional, see document “Seal” below) Prepare the document for writing commandsTo begin, a … [Read more…]

Experience Point System

Roleplay Experience Bonus On the Knights of Noromath server, a player can obtain experience points through role play at certain locations where characters convene. Such places may be an inn, castle or temple, and each place has an experience point amount associated with it. This experience can be gained up to the 15th character level. … [Read more…]

Special Materials and Effects

On the Knights of Noromath server, there are many special materials and item enhancements and properties which have been added to the base game. The following page is intended to serve as a brief summary of these additions. pecial Material Effects Adamantine – This material is mined, refined, and crafted at a workstation.– Medium adamantine … [Read more…]

Armor Donning Times and Movement

Armor Donning Times On the Knights of Noromath server, we require players to spend a number of rounds donning their armor based on the weight category of the armor. While donning armor, a character has a considerable penalty to their armor class. Clothing/Robe = No donning time.Light Armor = 1 round donning time.Medium Armor = … [Read more…]

Damage Effects and Massive damage

On the Knights of Noromath server there are many changes in place concerning how elemental damage can affect characters. This page is intended to summarize how elemental damage is handled differently. Introduction Upon suffering elemental damage of a particular type, characters will be subjected to the secondary effects described on this page. All saving throws … [Read more…]