Weather System

Knights of Noromath uses a weather system to mimic how storms, fog banks, and clear sunny days come about. The weather also follows the effects from the 3.5 E Dungeon Master’s Guide.

Cold Weather Effects (Beginning at temperatures below 40 degrees F)

  • A PC makes a fort save each in-game hour starting at DC 15, every time they roll a check the DC increases by +1. Failure results in 1d6 cold damage and a fatigue effect being applied to the character
    • Fatigued Characters suffer -2 to Str and Dex. A character who is fatigued and would become fatigued again becomes exhausted.
    • Exhaustion affects Characters the same as fatigue, but with an added 50% movement penalty
  • A character who has the survival proficiency will lower the DC vs. weather effects by 4
  • A character who has the endurance feat will lower the DC vs. weather effects by 4
  • A character who is wet from precipitation or going through mud or recently bathing will receive a penalty to their DC raising it by either +2 or +4
  • Wind will increase the DC of a save vs. cold weather effects
    • a moderate wind is +1 to the DC
    • a strong wind is +2 to the DC
    • a severe wind is +3 to the DC
    • In a windstorm, it is +4 to the DC
  • At Below 0 degrees F, the save vs. cold weather effects will be rolled every 6 minutes.
  • At Below -40 degrees F, the save vs. cold weather effects will be rolled every minute.

Hot Weather Effects (Beginning at temperatures above 90 degrees F)

  • A PC makes a fort save each in-game hour starting at DC 15, every time they roll a check the DC increases by +1. Failure results in 1d6 fire damage and a fatigue effect being applied to the character
    • Fatigued Characters suffer -2 to Str and Dex. A character who is fatigued and would become fatigued again becomes exhausted.
    • Exhaustion affects Characters the same as fatigue, but with an added 50% movement penalty
  • Between 110F and 140F characters will roll a DC 15 check every 6 minutes to avoid taking 1d4 damage and become fatigued
  • Above 140F characters will roll a DC 15 check every minute to avoid taking 1d4 damage and become fatigued
  • DC Modifiers: Wet-Variable(-2 to -4), Wind Speed Variable(+1 to +4), Survival Proficiency (-4), and Endurance Feat (-4)

Recovering from Weather Effects

Between 90 degrees F and 40 degrees F, you will recover from your exposure to the elements a small amount every minute. If you are fatigued or exhausted, you can rest to remove all effects.

Mitigating Weather Effects

There are several ways to mitigate the effects of foul weather. The first and easiest is through the Endure Elements spell, this will render a player’s character immune to weather effects. There are several items such as a Necklace of Adaptation that can also render immunity to weather effects. The Endurance Feat will reduce the DC check against weather effects by 4, as will the Survival Proficiency.