This page is intended to summarize new and revised feats on the Knights of Noromath server.
General Feats
| New Feat | Description | Additional Information |
|---|---|---|
| Brew Potion | Allows a character to brew potions up to 3rd level. | Combiner Page |
| Craft Construct | Allows a character to create servants of the Construct type. | Golems Pages |
| Craft Magic Arms & Armor | Allows a character to enchant masterwork weapons, armors, and shields. | Combiner Page |
| Craft Staff | Allows a character to enchant masterwork staves. | Combiner Page |
| Craft Wondrous Item | Allows a character to enchant masterwork amulets, belts, bracers, boots, cloaks, helmets, and gloves. | Combiner Page |
| Daylight Adaptation | Allows a character of an Underdark race to negate their attack penalties in daylight. | – |
| Endurance | Allows a character to make saves vs. weather at a lower DC, and allows them to rest in light armor. | – |
| Eschew Materials | Allows a character to overcome material component requirements for certain spells. | Eschew Materials Page |
| Forge Ring | Allows a character to enchant masterwork rings. | Combiner Page |
| Landlord | Allows a character to manage property more effectively. | Barony Page |
| Leadership | Allows a character to more effectively command barony followers, retaining these NPCs for a lower price.Leadership feat may also be used to do “Inspired Instruction”May be used on multiple players (1 Target Per Turn)A single player can only benefit from Leadership every 6 TurnsThe Instructor must succeed in a leadership check: D20 + Hit Dice + Charisma Modifier versus DC 10+Hit Dice of PupilA successful inspiration will impart a Killing Bonus on the next creature dispatched by the PupilKilling Bonus is equal to 10 + Instructor Hit Dice + Charisma Modifier – Pupil Hit DiceAll parties must be roleplaying to impart or receive Leadership Inspiration and any associated bonuses | Barony Page |
| Mounted Archery | Allows a character to reduce the mounted archery penalty from -4 down to -2. | – |
| Mounted Combat | Allows a character to utilize ride skill and barding to generate AC bonus. | Skills Page |
| Willing Deformity | Allows a character to declare their allegiance to the powers of evil. | – |
System Tools
These feats are meant for allowing you to interact with other players and are granted to all characters.
Automatic Feats
The following feats are considered combat maneuvers and are therefore given to all characters.
- Disarm
- Knockdown
Customization Feats
The following feats are part of our character customization process.
- Class Standing
- Lower Class
- Middle Class
- Upper Class
- Ethnicity
- Calishite
- Chondathan
- Damaran
- Mulani
- Rashemi
- Tethyrian
- Other
- Background
-Aasimar, Affluence, etc. - Deity Feats
-Specific FR Deity or Pantheon - Proficiencies
-Armoring, Astrology, etc.
Prestige Class Abilities
The following feats are part of the new classes offered on the Knights of Noromath.
- All-Seeing Eyes
- Apothecary and Arsenal
- Arcane Armor, Arcane Sword
- Arcane Strike
- Baleful Utterance
- Beguiling Influence
- Bestow Curse
- Blightfire
- Circle of Death
- Cloak of Shadows
- Contagion
- Control Weather
- Create Greater Undead
- Create Undead
- Crown of Fire
- Dark Arcana
- Dark One’s Own
- Darkness
- Death Armor
- Detect Undead
- Dispel Magic
- Dominate Monster
- Dominate Person
- Eldritch Ward
- Endure Elements
- Enhanced Eldritch Blast
- Entropic Warding
- Etherealness
- Evard’s Black Tentacles
- Expeditious Retreat
- Eyes of the Order
- Fear
- Fiendish Transformation
- Find Traps
- Finger of Death
- Gate
- Greater Dispel Magic
- Greater Invisibility
- Greater Planar Binding
- Greater Spell Breach
- Invisibility
- Invisibility Purge
- Leaps and Bounds
- Lesser Planar Binding
- Maelstrom of Fire
- Natural Lycanthrope Change
- Planar Binding
- Plague
- See Invisibility
- Shadow Door
- Shadow Knife
- Shadow Mastery
- Shadow Walk
- Smite Infidel
- Spellfire Absorption
- Spellfire Blast
- Spellfire Burst
- Spellfire Healing-Ranged
- Spellfire Healing-Touch
- Spellfire Purge
- Spell Resistance
- Spell Ward
- Summon Undead Animal
- Summon Undead
- True Seeing
- Ultravision
- Undead Wildshape
- Wild Shape: Avian
- Wild Shape: Plant
- Wild Shape: Reptile