Official Supported Subraces

Dwarf


Tethyr rests above the ancient ruins of Shanatar, where eight great Dwarven Kingdoms were once united under the Wyrmskull Throne. Whispers amongst the clansmen speak of a time when the Wyrmskull will rise to power once again.

Whether you are a Shield Dwarf, Gold Dwarf, or even from Clan Duergar you are chasing the rumors of this wonder. The honor of your clan means everything to you, and the desire to earn the respect of your people by reclaiming this ancient kingdom drives you to deeds of valor.

By default dwarves have the following features:

  • +2 CON
  • -2 CHA
  • Favored Class (Fighter) – A multiclass dwarf’s fighter class does not county when determining whether he suffers an XP penalty for multiclassing.
  • Stonecunning – a dwarf receives a +2 racial bonus on Search checks in subterranean areas.
  • Darkvision – dwarves are able to see in the dark
  • Hardiness vs Poisons – +2 racial bonus on saving throws against poisons
  • Hardiness vs Spells – +2 racial bonus on saving throws against spells
  • Offensive Training vs Orcs – +1 racial bonus on attack rolls against orcs
  • Offensive Training vs Goblinoids – +1 racial bonus on attack rolls against orcs
  • Defensive Training vs Giants – +4 dodge bonus to AC against giants
  • Skill Affinity (Lore) – +2 racial bonus to Lore checks.

Dwarf, Gold

Unlike the Shield Dwarves, the Gold Dwarves maintained their Great Kingdom in the Rift and did not decline in terrible wars against evil humanoids.

While they practiced some magic, they never acquired the hubris that caused the downfall of some human nations. Confident and secure in their remote home the Gold Dwarves gained a reputation for haughtiness and pride.

Modifications

  • -2 DEX
  • +2 CHA

Dwarf, Shield

The sculpted halls and echoing chambers of Dwarven Kingdoms are scattered through the Underdark like forgotten necklaces of semiprecious stones. Dwarven Kingdoms such as Xonathanur, Oghrann, and Gharraghaur taught the less civilized races of Faerun what it meant to hold and wield power. Unlike the ancient human empires, the Dwarves distrusted magic – so they were never reduced to the heights of magical folly that toppled Netheril and Imaskar.

Instead, the Dwarves became locked in eternal wars with goblin kind and the other dwellers of the Underdark. One by one, the empires of the North failed – leaving only scattered survivors in the mountains or unconquered sections of the Underdark.

Modifications

  • None

Dwarf, Gray

Long ago, mindflayers conquered the strongholds of Clan Duergar of the Dwarven Kingdom of Shanatar. After generations of enslavement and cruel experimentation at the hands of the Illithids, the Duergar rose against their masters and regained their freedom. They emerged as a new subrace of Dwarf with limited magical powers.

Many Gray Dwarves have escaped the Underdark for the promise of a better life on the surface – only to be met with extreme prejudice. Their only hope is now to reclaim their ancient Kingdom of Shanatar and the Wyrmskull Throne – located beneath Tethyr.

Modifications

  • -4 CHA
  • Immunity to Poison
  • Immunity to Paralysis
  • +4 Move Silently
  • Invisibility 1/day
  • +1 Level Adjustment