Deities and Pantheons

This page is intended to summarize the role of religion and patron deity on the Knights of Noromath server. Click here for more information about the Piety system, which affects all divine spell casting classes. Jump to: Greater Powers Intermediate Powers Lesser Powers Demipowers Dead Powers Overview of the Powers in Faerun Most beings in … [Read more…]

Knights of Noromath Class Standing Feats

On the Knights of Noromath server, all characters select a Class Standing feat at the time of character generation. Upper ClassMiddle ClassLower Class The class standing options are based upon the role of certain characters in Tethyrian society. Although demihumans might be upper class in their respective societies, in Tethyr, they are typically treated as … [Read more…]

Examine and Disguise

This page is intended to summarize the examination system on the Knights of Noromath server. Disguise Disguising yourself on the Knights of Noromath may be imperative at times for the clandestine or the covert character. Examine Using the Examine Tool will provide feedback to a player who uses it on another player. Beware that players … [Read more…]

Suggested Character Concepts

On the Knights of Noromath server, there are truly a multitude of potential character concepts thanks to our extensive customization options. The following page is intended to serve as a resource for those starting out on the Knights of Noromath who may be uncertain where to begin. The following character options are considered to be … [Read more…]

Base Classes

This page is intended to summarize all the base classes on the Knights of Noromath server, as well as give a brief insight into their role in the setting. Class Description Modifications Barbarian Though tribes of barbarians are rare, few and very far between in Tethyr and the surrounding lands, southern Faerun has a strong … [Read more…]

Edicts of the Magistrate for Duchy Noromath

Edict on Registration of Magical Users with Baronies Scribed: 16th of Marpenoth, 1370First Revision: 26th of Hammer, 1374Second Revision: 5th of Kythorn, 1375Third Revision: 10th of Ches, 1376 By order of the Crown: From the 16th of Marpenoth 1370 onwards, all practitioners and researchers of arcane magics are required to be registered with the Court of … [Read more…]