Examine and Disguise

This page is intended to summarize the examination system on the Knights of Noromath server. Disguise Disguising yourself on the Knights of Noromath may be imperative at times for the clandestine or the covert character. Examine Using the Examine Tool will provide feedback to a player who uses it on another player. Beware that players … [Read more…]

Barony Support & Leadership

On the Knights of Noromath server, Baronies & lesser holdings benefit from various systems and methods of control placed in the hands of players. Baron WritA Baron can create a Bailiff Writ.A Baron can access the doors of their barony and make changes anywhere in their barony. Bailiff WritA Bailiff is able to access the … [Read more…]

Eschew Materials

Eschew materials works for all casting classes and is a feat characters may select at level one. It gives characters an “Eschew Material” toggle on their class radial sub-menu. When toggled on, component materials on your person will be depleted as normal, but in lieu of their presence, character experience will be deducted based upon … [Read more…]

Warlock Class Information

Unspeakable were the terms through which Warlocks gained their strength, but the potency of their eldritch blasts exceeded the destructive power of other mortals. They could also manifest invocations of a sort that affected themselves only. Born of a supernatural bloodline, a warlock seeks to master the perilous magic that suffuses his soul. Unlike sorcerers … [Read more…]

Skill Changes

The following page is intended to summarize the skill changes on the Knights of Noromath Server. Skill Description Animal empathy Unmodified, normal use. Appraise Unmodified, normal use. Bluff Used for disguise action, enabled for all classes. Concentration Unmodified, normal use. Craft armor The operations associated with this skill have been disabled and cosmetic armor changes … [Read more…]

Crafting Box and Combiner

This page is intended to summarize the utility of the Crafting Box and Combiner items which all new characters receive. General Information In order to craft something using these tools, a character must supply a source item and a destination item. In the entries on this page, formulas will be presented with both types of … [Read more…]

Listen Skill Changes

This page is intended to summarize a few changes to the Listen skill and how it modifies whisper distance. In base NWN, the normal listening distance for whispers is 3 meters. On KON, Listen skill ranks now increase the distance at which you can eavesdrop on a whispered conversation. Every 5 ranks in the Listen … [Read more…]

Suggested Character Concepts

On the Knights of Noromath server, there are truly a multitude of potential character concepts thanks to our extensive customization options. The following page is intended to serve as a resource for those starting out on the Knights of Noromath who may be uncertain where to begin. The following character options are considered to be … [Read more…]

Piety for All Divine Casters

On the Knights of Noromath server, a Piety Score has been implemented to track and manage a Divine Caster and their relationship to their deity. Note: All Divine Casters may perform 1st and 2nd level spells simply as a part of the rituals and ceremonies they practice. Spells of 3rd level or higher demand a … [Read more…]

Holy Avenger Progression

Blackcoats and Paladins on the Knights of Noromath may obtain special components or holy relics which may be combined with a masterwork weapon to create a Holy Avenger item. Paladins receive this ability as training at third level and sixth level, and the Blackcoat receives this ability as part of their Apothecary and Arsenal class … [Read more…]