On the Knights of Noromath Server, several mundane crafting possibilities are offered for modifying individual pieces of equipment.
Characters have access to these modifications based upon either armoring proficiency, tailoring proficiency, or in the case of a few combinations cleric or blackcoat levels qualify. Any character can receive the benefits of wearing the items once they have been modified.
Most mundane equipment pieces can accept up to two modifications. An item must be Masterwork in order to be modified with the following items.
Item | Effect | Requirements |
---|---|---|
Gauntlet Lock | Bonus +2 Discipline Skill on Gauntlets | Armoring, 1 Slot |
Gilding Gold | Bonus +2 Save vs. Negative Energy on Armor or Shield | Armoring, 1 Slot |
Holy Scripture | Bonus +2 Save vs. Death on Armor or Shield | Cleric 3 or Blackcoat 2, 1 Slot |
Holy Sigil | Bonus +2 AC vs. Outsiders on Armor or Shield | Cleric 3 or Blackcoat 2, 1 Slot |
Leather Cord | Bonus +2 Discipline Skill on Weapon or Shield | Tailoring, 1 Slot |
Lucky Clover | Bonus +1 to all saving throws on Armor | Tailoring, 1 Slot |
Oak Leaf | Bonus +2 Hide Skill on Armor or Cloak | Tailoring, 1 Slot |
Protective Spikes | 25% chance to reciprocate 1d4+AC bonus damage on Armor or Shield | Armoring, 1 Slot |
Silmer's Wick | Bonus +2 saving throws vs. fire | Tailoring, 1 Slot |
Spool of Iron Wire | Bonus +1 AC, adds iron property | Tailoring, 1 Slot |
Spool of Steel Wire | Bonus +1 AC, adds steel property | Tailoring, 1 Slot |