Weather System

This page is intended to summarize the weather system effects in use on the Knights of Noromath. These changes are all closely following weather effects from the 3.5 DMG.

Cold Weather Effects (Beginning at temperatures below 40 degrees F)

  • A PC makes a fort save each in-game hour starting at DC 15, every time they roll a check the DC increases by +1. Failure results in 1d6 cold damage and a fatigue effect being applied to the character
    • Fatigued Characters suffer -2 to Str and Dex. A character who is fatigued and would become fatigued again becomes exhausted.
    • Exhaustion affects Characters the same as fatigue, but with an added 50% movement penalty
  • A character who has the survival proficiency will lower the DC vs. weather effects by 4
  • A character who has the endurance feat will lower the DC vs. weather effects by 4
  • A character who is wet from precipitation or going through mud or recently bathing will receive a penalty to their DC raising it by either +2 or +4
  • Wind will increase the DC of a save vs. cold weather effects
    • a moderate wind is +1 to the DC
    • a strong wind is +2 to the DC
    • a severe wind is +3 to the DC
    • In a windstorm, it is +4 to the DC
  • At Below 0 degrees F, the save vs. cold weather effects will be rolled every 6 minutes.
  • At Below -40 degrees F, the save vs. cold weather effects will be rolled every minute.

Hot Weather Effects (effects starting at 90 degrees F)

  • A PC makes a fort save each in-game hour starting at DC 15, every time they roll a check the DC increases by +1. Failure results in 1d6 fire damage and a fatigue effect being applied to the character
    • Fatigued Characters suffer -2 to Str and Dex. A character who is fatigued and would become fatigued again becomes exhausted.
    • Exhaustion affects Characters the same as fatigue, but with an added 50% movement penalty
  • Between 110F and 140F characters will roll a DC 15 check every 6 minutes to avoid taking 1d4 damage and become fatigued
  • Above 140F characters will roll a DC 15 check every minute to avoid taking 1d4 damage and become fatigued
  • DC Modifiers: Wet-Variable(-2 to -4), Wind Speed Variable(+1 to +4), Survival Proficiency (-4), and Endurance Feat (-4)

Recovery

  • Between 90 degrees F and 40 degrees F, you will recover from your exposure to the elements a small amount every minute.

 

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