The Role of the Protagonist

This post is intended to clarify certain points regarding the Forgotten Realms setting that our campaign is set in, as well as provide some explanation for why some characters may find the setting coming down hard on them in response to their actions.

A good place to start is by saying that in the kingdom of Tethyr it is important to acknowledge the recent history of the Alemandrian Interregnum. The Interregnum is the name of the civil war fought in Tethyr's name and refers also to the lawless period of time following the fall of King Alemander's dynasty and the killing of most of Tethyr's nobility and nearly its entire ruling family.

In the Tethyr after the Interregnum days, law and order as set forth by Queen Zaranda Star is believed in, and fervently so. No person who survived the Interregnum has any wish to return to such a state of affairs in their country. Therefore, treason and sedition and other crimes call for expedient and effective justice in order to protect Tethyr and its people.

When considering a role in the Knights of Noromath campaign, one should consider that protagonists meaningfully enroll themselves in the setting. They will seek positions in service of Barons, which are the vassals of the Queen. In the course of their service, a protagonist will find numerous destinations for adventure and exploration available to them. A protagonist serving a baron will find fame, honors, and opportunities as a result of their participation with the setting and cooperation with other players.

Those who meaningfully refuse to integrate or enroll in the setting are actually taking the role of an antagonist. Outlaws and antagonists have a well-defined role which can be read about, here (this site). As we have stated in the Antagonist's guide, most antagonists may not think of themselves as being such. Yet, when a character's actions consistently do not align with the values and expectations that Tethyr has for them, a player should understand that the reaction they receive from the setting is always a direct product of the choices made by that character, and to a lesser extent a product of the choices made by other characters.

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