|Climate/Terrain:||High altitudes or treetops|
|Number of Attacks:||1|
|Damage/Attack:||1d6+2 plus 1d4 shocking half spear|
|Special Attacks:||magic use, sylph spear|
|Special Defenses:||5/cold iron, elemental traits, spell resistance 14|
Sylphs are known as elemental kin, being related to nymphs and air elementals. They appear as beautiful humanoid women.
A sylph prefers to use magic when possible, employing spells as a 7th level caster. Otherwise, she resorts to a minor magical spear to use in battle.
A sylph ignores the first 5 points of physical damage not dealt with a cold iron weapon. She has a small amount of innate spell resistance.
|1/day - blur, gust of wind, haste, improved invisibility, lightning bolt|
|A sylph uses a half-spear enchanted with +1 enhancement bonus and +1d4 electrical damage.|
| As air elemental kin, a sylph has low light vision and is immune to critical hits, mind-affecting spells, paralysis, poison, and sneak attacks. Whenever a sylph is harmed by electrical damage, she heals 1 HP for every point of electrical damage dealt. If the sylph has full hit points when it receives electrical damage, she will acquire temporary hit points instead of healing.
A sylph cannot be raised or resurrected, nor can she be healed with cure wounds spells.