Spell Changes on Knights of Noromath

Changes to Clerical Domains

All clerical domains have been revised to match 3.5 pen and paper domain spell lists as closely as possible.

Changes to Clerical Spell Availability

The power you can receive from a deity is based on the strength of that power in Faerun. Demigods are only granting their specialty priests up to 3rd level spells, whereas lesser deities are granting up to 6th level spells, and intermediate or greater deities are granting up to 9th level spells.

Spell Level Limits for Demihuman Clerics and Specialty Priests

Drow/Elf
6th Level Spells as Cleric / 8th Level Spells as Specialty Priest
Dwarf/Gnome
5th Level Spells as Cleric / 7th Level Spells as Specialty Priest
Half-Elf
7th Level Spells as Cleric / 9th Level Spells as Specialty Priest
Halfling
4th Level Spells as Cleric / 6th Level Spells as Specialty Priest

Paladin Spell Changes

We have removed greater magic weapon and holy sword spells, instead choosing to migrate these effects to holy sword items that can be found in the module.

Spells Not Affecting Undead Players

The following spells either do not affect Undead at all or have effects that are mitigated.
Acid fog
Blindness/deafness
Cloudkill
Dirge
Drown
Flesh to stone
Great thunderclap
Healing sting
Horrid Wilting
Implosion
Infestation of maggots
Mass blindness/deafness
Ray of enfeeblement
Stinking cloud
Regenerate (Requires a living subject)

Spells Affecting Undead Players

The following spells affect undead in a specific way, beneficial or not.
Stone Bones
Sunbeam
Control Undead
Searing Light
Undeath to Death
Sunburst
Negative Energy Burst
Negative Energy Ray
Warlock Eldritch Negative Blast
Negative Energy traps
Cure Minor Wounds
Cure Light Wounds
Cure Moderate Wounds
Cure Serious Wounds
Cure Critical Wounds
Healing Circle
Heal
Mass Heal
Inflict Minor Wounds
Inflict Light Wounds
Inflict Moderate Wounds
Inflict Serious Wounds
Inflict Critical Wounds
Harm

Light Spells on Knights of Noromath

The following spells are considered light spells and include adverse effects versus Undead and Underdark creatures.
Daylight
Searing Light
Flame Strike
Hammer of the Gods
Prismatic Spray
Sunbeam
Sunburst

New Spells for Knights of Noromath

The following are new spells for the module:
Detect Undead
Smite Infidel
Darkbolt
Treestride
Teleport
Dimension Door
Affliction
Aspect of the Deity, Lesser
Blood of the Martyr
Divine Sacrifice
Lantern Light
Fleshshiver
Lively Step
Corrosive Grasp
Shadow Well
Memory Rot
Summon Mount
Heroism
Heroism, Greater
Lullaby
Rage
Blasphemy
Call Lightning Storm
Claws of Darkness
Daylight
Polar Ray
Scorching Ray
Blur
Hypnotic Pattern
Rainbow Pattern
Chill Touch
Command Undead
Aganazzar's Scorcher
False Life
Halt Undead
Deep Slumber
Shadow Spray
Disintegrate
Disrupt Undead
Glibness
Crushing Despair
Good Hope
Summon Undead Animal
Detect Evil
Summon Beholder

General Modifications

The following existing spells have been modified.
Summon Creature I-VIII
Planar Ally
Planar Binding, Lesser
Planar Binding, Greater
Gate
Animate Dead
Summon Shadow
Negative Plane Avatar
Create Undead
Create Greater Undead
Mummy Dust
True Seeing
Call Lightning
Time Stop
Invisibility Sphere
Endure Elements
Darkfire
Protection From Alignment
Magic Circle vs. Alignment
Scare
Fear

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