Skill Changes

The following page is intended to summarize the skill changes on the Knights of Noromath Server.

SkillDescription
Animal empathy Unmodified, normal use.
Appraise Unmodified, normal use.
Bluff Used for disguise action, enabled for all classes.
Concentration Unmodified, normal use.
Craft armor The operations associated with this skill have been disabled and cosmetic armor changes require no skill. Do not select.
Craft trap The operations associated with this skill have been disabled and trap crafting is now handled with the crafting box and combiner. Do not select.
Craft weapon The operations associated with this skill have been disabled and cosmetic weapon changes require no skill. Do not select.
Diplomacy This is a new skill on the Knights of Noromath that takes the place of persuade, enabled for all classes.
Disable Trap Unmodified, normal use.
Discipline Unmodified, normal use.
Heal Create bandages, salves, treatments, antidotes, and apply raw herbs. More information.
Hide Unmodified, normal use
Intimidate Unmodified, normal use, enabled for all classes.
Listen Hear whispers through walls and additional distance away for every 5 ranks. More information. 
Lore Unmodified, normal use.
Move silently Unmodified, normal use.
Open lock Unmodified, normal use. Requires thieve's tools to use effectively.
Parry Unmodified, normal use.
Perform Modifies disguise action.
Pick Pocket Unmodified, normal use.
Ride If has Mounted Combat Feat, gain +1 mounted AC per 5 ranks in ride, additional benefits from barding and saddle items.
Search This skill allows a character to find treasure in rubble more effectively.
Set trap Unmodified, normal use.
Spellcraft This skill enables a character to find magical items in rubble. This skill enables a character to analyze the magical equipment possessed by another character. This skill enables a character to detect dead magic areas. This skill lowers the cost of magical item crafting feats.
Spot Used to oppose disguise mechanics.
Taunt Unmodified, normal use.
Tumble Unmodified, normal use.
Use Magic Device Unmodified, normal use.
Liked it? Take a second to support TethyrKnights.com on Patreon!

0 Responses

  1. […] level crafting outcomes are available to anyone with the Heal Skill and are summarized in the Skill Changes resource on this […]
  2. […] -Improves personnel management ability Mounted Archery -Added with Mounted Combat Mounted Combat -Skill Changes Willing […]
  3. […] Continue reading the players guide about skill changes, here. […]

Leave a comment

You must be Logged in to post a comment.