Resource Collection

On the Knights of Noromath server, there are a multitude of collectible resources that characters can seek out.

Resources Overview
There are many resources in game which can be used for spell casting, potion brewing, and other crafting. Some materials are useful in more than one way. Resources can come from flora or fauna, with varying degrees of preparation required for a given material. Collecting some resources may involve a tool. Harvesting knives, pick axes, and woodcutting axes are examples of tools typically required for resource collection. Thieve's tools and metal pry bars are needed to access locked crates and strongboxes or similar.
Resource Replenishment
All collectible resources are placed on a timer which may randomly reset itself, with the exception of creature remains. In other words, most resources will replenish on a more or less unpredictable schedule. This is to encourage you to explore often and return to your best collection spots frequently. The following resources are available in areas across the server:

  • Acacia Trees
  • Adamantine Veins
  • Atropa Belladona
  • Bloodpurge Herbs
  • Bloodstaunch Herbs
  • Coal Deposits
  • Duskwood Trees
  • Foliage
  • Garlic Plants
  • Haunspeir Plants
  • Iron Veins
  • Jhuild Plants
  • Mithril Veins
  • Oak Trees
  • Quartz Deposits
  • Sezarad Root Plants
  • Sulfur Deposits
Banking
Some baronies allow outsiders to gain access to their bankers, while others restrict access to their bankers to a private clientele who can access a particular area of their castle. In either case, the tax collected is added to the barony coffers and the tax rate is set by the baron. Certain character classes such as monks or paladins may be required to bank large amounts of money in order to retain their piety score. Funds collected from banking are considered part of a barony's and thereby a Baron's income.
Bounties
Anyone can turn in bounties in the name of a barony. Appointed military officers collect bounties in various areas around the County, which then award a stipend for each bounty turned in. Aenar is awarded as well as experience points for an individual turning in a bounty, and an amount of tax is collected on the bounty and paid to the barony. Different barony tax rates affect the income earned by turning in bounties at various locations throughout the county.
Deliveries
Baronies produce excess supplies. Gathering these supplies begins with finding the quartermaster of a particular site. Collecting supplies can be done every so often. The supplies are then delivered to quartermasters at settlements of that barony for an aenar award for the individual as well as a benefit to the barony. Once settlements are receiving supplies, they will begin producing goods. These goods can be bought. The goods can be then be turned in back at the barony for gains for the barony and an aenar reward.
Historical Antiques
Brost County is known to encompass an area previously ruled by Calishite landowners as much as Tethyrian rulers. Historical items such as old scabbards, gem-studded goblets and similar things help historians piece together the rich history of the area. Characters who possess the History proficiency also demand a higher value for the antiques they recover.
Pawn Brokers
In the Village of Brost and in distant Zinner to the north, a few pawn brokers will buy just about anything you offer them. These pawn brokers are a good place to offload anything from excess crafting materials to spell components or even minor magical items.
Rubble Piles
Rubble Piles have been added in various locations which can be searched every once in a while using a character's Search skill.

  • Rubble piles may include small amounts of aenar, historical artifacts, and in more rare cases potions or scrolls can be found.
  • Characters with the Survival proficiency are a bit more effective at scavenging through rubble piles.
Debris Piles
Debris Piles are typically found in ancient Shanatar, or places that were once part of it.

  • Debris piles may include small amounts of aenar, historical artifacts, and in more rare cases potions, scrolls or other magical artifacts can be found.
  • Characters with the Masonry proficiency are a bit more effective at scavenging through debris piles.
Locked Crates
Locked Crates include many mundane items and otherwise smuggled wholesale or trade equipment. Locked crates may sometimes be left unattended.

  • Locked crates usually include aenar, historical artifacts, and typically include mundane equipment but on rare occasions magic can be found.
  • Characters may use a metal pry bar to try and open locked crates. Such attempts are made using a 1d20 roll plus strength modifier vs. break DC 16.
  • Characters may attempt to use thieve's tools to pick open locked crates. Such attempts are made using a 1d20 roll plus Open Lock skill vs. open DC 20.
  • Several items affect how you interact with locked crates. These include chimes of opening, gloves of trap avoidance and lenses of detection.
Strongboxes
Strongboxes include many mundane items but also tend to include some minor magical items. Strongboxes are usually in easily defended locations.

  • Strongboxes usually include a good amount of aenar, historical artifacts, and usually some mundane equipment. On occasion some minor magical items or a medium magical item can be found.
  • Characters may use a metal pry bar to try and open strongboxes. Such attempts are made using a 1d20 roll plus strength modifier vs. break DC 21.
  • Characters may attempt to use thieve's tools to pick open strongboxes. Such attempts are made using a 1d20 roll plus Open Lock skill vs. open DC 25.
  • Several items affect how you interact with strongboxes. These include chimes of opening, gloves of trap avoidance and lenses of detection.
Safes
Safes include many mundane items and often a significant magical item might be present. Safes are usually guarded.

  • Safes usually include a considerable amount of aenar, historical artifacts, and usually some mundane equipment. On occasion a medium magical item can be found.
  • Characters may use a metal pry bar to try and open safes. Such attempts are made using a 1d20 roll plus strength modifier vs. break DC 26.
  • Characters may attempt to use thieve's tools to pick open safes. Such attempts are made using a 1d20 roll plus Open Lock skill vs. open DC 30.
  • Several items affect how you interact with safes. These include chimes of opening, gloves of trap avoidance and lenses of detection.
Repositories
A repository is an even more sincere placement of resources. These locations are usually guarded actively.

  • Repositories usually include great quantities of aenar, historical artifacts, and often magical items of nearly any kind.
  • Characters may use a metal pry bar to try and open repositories. Such attempts are made using a 1d20 roll plus strength modifier only vs. break DC 31.
  • Characters may attempt to use thieve's tools to pick open repositories. Such attempts are made using a 1d20 roll plus Open Lock skill vs. open DC 35.
  • Several items affect how you interact with repositories. These include chimes of opening, gloves of trap avoidance and lenses of detection.
Caches
Rivaling that of a small dragon's personal hoard of wealth, caches exist to retain only the most valuable of wares.

  • Caches usually include vast quantities of aenar, historical artifacts, and assortments of magical items of nearly any kind.
  • Characters may use a metal pry bar to try and open caches. Such attempts are made using a 1d20 roll plus strength modifier only vs. break DC 36.
  • Characters may attempt to use thieve's tools to pick open caches. Such attempts are made using a 1d20 roll plus Open Lock skill vs. open DC 40.
  • Several items affect how you interact with caches. These include chimes of opening, gloves of trap avoidance and lenses of detection.
Other Remarks
  • Creature remains can sometimes be salvaged for bounties, spell components or other purposes, but sometimes the hunting proficiency or even alchemy proficiency is needed to acquire a given resource.
  • Characters with a talent for magical study have a benefit to finding magical items in ruins, detecting them by their magical auras using Spellcraft Skill.

 

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