Religions

Many deities died, ascended to godhood, or simply went missing during the Time of Troubles, which is also known as the Avatar Crisis or Godswar.

The Knights of Noromath server enjoys support for specialty priests for all of the deities of the Faerunian Pantheon. Clerics of other pantheons are simply normal clerics for the purposes of domain selection or other mechanical details and are not held to the same requirements as specialty priests.
Additionally, the strength of the Powers directly predicates the level of spell-power they may grant to specialty priests. Only the specialty priests of greater powers and intermediate powers may access the full schedule of clerical powers (1st through 9th level spells). Lesser deities may cast up to 6th level divine spells, and due to the limited power of demigods in the Realms, they can only grant up to 3rd level divine magic. However, the favored weapon benefits of specialty priests continue to scale with cleric level, regardless of spell progression.

In the Lands of Intrigue, these specific deities have a greater prominence in daily worship.

Amnian Deities: Chauntea, Cyric, Helm, Ilmater, Lliira, Selune, Sune, Waukeen
Calishite Deities: Azuth, Ibrandul, Ilmater, Shar, Sharess, Talos, Tyr
Tethyrian Deities: Chauntea, Eldath, Helm, Ilmater, Lliira, Mielikki, Siamorphe, Silvanus, Sune, Torm, Tyr


 

Greater Powers of Faerun


Akadi

Alias: Queen of Air
Alignment: Neutral
Specialty Priest Title/Favored Weapon: Airwalkers/Heavy Flail
Specialty Priest Alignments: CG, TN, CN, CE
Prerequisites: Human, Con 12
Domains: Air, Illusion, Travel, Trickery
Monk/Paladin? No/No
Description: Akadi is the whispering wind and the blinding gale storm, her form changing from season to season. The teachings of the Akadian church amount to a doctrine of: "find one's own enlightenment."

 

Chauntea

Alias: The Great Mother
Alignment: Neutral Good
Specialty Priest Title: Druid
Prerequisites: Human, Half-elf, Elf, Cha 12
Monk/Paladin? No/No
Description: The Groves of Faerun were places where the gods of Nature had been worshipped for thousands and thousands of years without interruption. Chauntea, Silvanus, Mielikki, and Eldath were the principle powers receiving this dedication, and so they were the only deities sponsoring druidic powers following the Time of Troubles.

 

Cyric

Alias: The Prince of Lies
Alignment: Chaotic Evil
Specialty Priest Title/Favored Weapon: Strifeleaders/Longsword
Specialty Priest Alignments: NE, CE
Prerequisites: Human, Str 13
Domains: Destruction, Evil, Illusion
Monk/Paladin? No/No
Description: Cyric is a god born of the events of the Time of Troubles. He gained the followers of portfolios of many old evil gods and fights to retain them. Cyric's faith is one of control by any means necessary. Force and deception are used in equal measure to spread his word.

 

Grumbar

Alias: Boss of Earth
Alignment: True Neutral
Specialty Priest Title/Favored Weapon: Earthwalkers/Warhammer
Specialty Priest Alignments: LG, LN, TN, LE
Prerequisites: Human, Dwarf, Duergar, Gnome, Str 12
Domains: Caverns, Earth, Time
Monk/Paladin? Yes/No
Description: Grumbar is a powerful deity, normally depicted in the art of his faith as an immense earth elemental with bulky, muscular arms and eyes that blaze like shimmering rubies.The teachings of the church are built around a strong resistance to change, especially radical change. Important Grumbarryn followers, priest and warrior alike, are frequently portrayed in teaching stories and fables that augment the faithful's belief in the importance of resisting change.

 

Istishia

Alias: The Water Lord
Alignment: True Neutral
Specialty Priest Title/Favored Weapon: Waterwalkers/Warhammer
Specialty Priest Alignments: CG, CN, TN
Prerequisites: Human, Elf, Str 12
Domains: Destruction, Travel, Water
Monk/Paladin? No/No
Description: Among the powers whose portfolios deal with water, Istisha is most abstract of all. He represents water, but not any specific formation or body of water. He is a mutable yet dynamic deity who is dispassionate and difficult to pin down. At its heart, the Istishian faith believes that everything is interconnected and cyclical. Every one of the elements has its place, but water triumphs in the end.

 

Kelemvor

Alias: Lord of the Dead
Alignment: Lawful Neutral
Specialty Priest Title/Favored Weapon: Doomguides/Bastard Sword
Specialty Priest Alignments: LN, LE
Prerequisites: Human, Con 12
Domains: Fate, Protection, Travel
Monk/Paladin? No/Yes
Description: Kelemvor was the associate of Midnight, Cyric, and Adon during the events of the Godswar, inheriting the portfolio of the god of the dead when Cyric lost those responsibilities following the Cyrinishad debacle. The first official act of the newly created god of the Dead was to turn Cyric's Bone Castle into a gleaming tower of crystal, a symbol that this particular god of the dead would hide nothing from his subjects. He intends to impart justices among the dead in an even-handed and fair manner Kelemvor is interested in having followers who recognize that death is but a part of life. It is not an end but a beginning, not a punishment but a necessity. THere is no deceit in death, nothing concealed, nothing chaotic. Death is an orderly process.

 

Kossuth

Alias: The Lord of Flames
Alignment: True Neutral
Specialty Priest Title/Favored Weapon: Firewalkers/Light Flail
Specialty Priest Alignments: LN, TN, LE
Prerequisites: Human, Gold Elf, Moon Silver, Half-Elf, Gnome, Con 12
Domains: Destruction, Fire
Monk/Paladin? Yes/No
Description: Kossuth, spoken like a whispering flame, is the patron of all fire elementals as well as any who view fire as a purifying and revitalizing force. He is normally depicted as a huge pillar of flame boiling skyward. He represents the burning away of the old to make way for the new with cognizance that the way to change is harsh and measured. He is the fire in the hearth which appears comforting but which may turn on its owner at any time and burn the house down. He is the mystery of fire, the unknowable secret that speaks inspiration to smiths and death to crazed people who burn things and people for pleasure. The teachings of the Kossuthan religion on Toril are built around an assumption that those fit to succeed will do so and that the faith of Kossuth is innately superior to all other faiths, especially those of the other elemental lords and particularly to that of Istishia.

 

Lathander

Alias: Morninglord
Alignment: Neutral Good
Specialty Priest Title/Favored Weapon: Morninglords/Heavy Mace
Specialty Priest Alignments: NG
Prerequisites: Human, Cha 12
Domains: Good, Protection, Strength, Sun
Monk/Paladin? Yes/Yes
Description: A powerful, exuberant god, Lathander is known as the Commander of Creativity and the Morninglord. When Lathander is depicted, he is most often shown as a golden-skinned, athletic male of exceeding beauty. As the god of beginnings, Lathander traditionally receives prayer from many inhabitants of Faerun at the start of a journey or endeavor. Lathander's name is invoked to seal alliances and start new ventures or companies. As a result, the god is very popular among the merchant classes.The charge given to most novice postulants to the faith of Lathander is: "Strive always to aid, to foster new hope, new ideas, and new prosperity for all humankind and its allies. Perfect thyself, and guard ever against pride, for it is a sacred duty to foster new growth, nurture growing things, and work for rebirth and renewal. Be firtle in mind and body. Consider always the consequences of thine actions so that the least effort may bring the greatest and best reward. Wherever you go, so seeds of plants, tend the growing things you find, and plant seeds of hope, new ideas, and plans for a rosy future in the minds of all. Whenever possible, see each dawn."

 

Mystra

Alias: The Lady of Mysteries
Alignment: Neutral Good
Specialty Priest Title/Favored Weapon: Dweomerkeepers/Throwing Stars
Specialty Priest Alignments: LN, CN, NG
Prerequisites: Human, Int 14
Domains: Good, Illusion, Knowledge, Magic
Monk/Paladin? No/Yes
Description: Mystra is the goddess of magic and with that the goddess of possibilities, which makes her arguably the most powerful deity in Faerun and possibly throughout Realmspace. She is said to have taught the first spellcaster of the Realms, and to have enabled many of the races to use magic. She supposedly weighs and judges each new spell or magical item to determine whether it should be permitted into the Realms. She is most venerated by wizards and those who use magic or magical items in their daily use. She differs from Azuth in that Azuth is the god of wizards (as to a much lesser degree, all spellcasters), while Mystra is the goddess of the essential force that makes all spellcasting possible. She provides and tends the Weave, the conduit to enable mortal spellcasters and magical crafters to safely access the raw force that is magic. Mystran advisers are common in Azuthian churches, and vice versa. Choice, decision, and knowledge, leavened with a healthy dose of good for the most individuals, are the hallmarks of Mystra's faith. Magic is a great power, and it brings with it great responsibility. Mystra's clergy is given the following charge upon aspiring to the faith: "Remeber always that magic is an Art, a Gift of the Lady, and that those who can wield it are privileged in the extreme. Conduct yourself humbly, not proudly, while being mindful of this." "Use magic deftly and efficiently; eschew carelessness and recklessness in the unleashing of the Art. When magic imperils you, hide it or hurl it away into other planes rather than destroy it, for any destruction of Art is a sin." "Seek always both to learn new magic and to create new magic, but experimenting to learn to craft something oneself is better than merely buying scrolls or hiring tutors. Exult more in creation than in hurling spells, and ensure that your creations are shared with others and so outlive you. Those who succeed in this last and maturing into true wisdom and consideration for the greater balance of things in Faerun in the use of Art are most favored in the eyes of the Lady and will server beyond death as beings who have become one with magic and live on in it forever."

 

Oghma

Alias: The Binder of What is Known
Alignment: True Neutral
Specialty Priest Title/Favored Weapon: Lorekeepers/Longsword
Specialty Priest Alignments: TN
Prerequisites: Any race, Int 12
Domains: Charm, Knowledge, Travel, Trickery
Monk/Paladin? Yes/No
Description: Oghma is the most powerful god of knowledge in Faerun. Much as Mystra of old was said to sit in judgment of each new spell, Oghma is said to decide whether a new idea would be known to the world or confined to its originator. Deneir and Milil both act as intercessors for Oghma, carrying new information both to him and to those whom Oghma favors. He is on good relations with the artificer god, Gond Wonderbringer, who serves him by giving ideas manifest form, but their relationship has sometimes become tense due to Gond's proclivity to press for the rapid introduction of new devices throughout Faerun. Knowledge is the most supreme, particular in its raw form, the idea. An idea has no weight but can move mountains. It has no height but it can dominate a nation. It has no mass but it can push aside empires. Knowledge is the greatest tool of humankind, outweighing anything made by mortal hands. Before anything can exist, the idea must exist.

 

Shar

Alias: Mistress of the Night
Alignment: Neutral Evil
Specialty Priest Title/Favored Weapon: Nightcloaks/Light Mace
Specialty Priest Alignments: NE
Prerequisites: Human, Half-elf, Silver Elf, Dark Elf, Str 14
Domains: Darkness, Evil, Knowledge
Monk/Paladin? Yes/No
Description: Loss is the nature of Shar. One of the Dark Gods, she is a deeply twisted and perverse being of ineffable evil and endless petty hatred and jealousy. She rules over pains hidden but not forgotten, bitterness carefully nurtured away from the light and from others, and quiet revenge for any slight, no matter how old. She is said to have the power to make her devout followers forget their pain, yet what occurs is that they become inured to the loss, treating it as a common and natural state of being. The basic inanity of life and foolishness of hope are the cornerstones of Shar's being. She revels in the concealed, in that which is hidden, never to be revealed. She can always clearly perceive every being, object, and activities performed within darkness. Dark Followers (the faithful of Shar) are instructed to reveal secrets only to fellow faithful and to never follow hope or turn to promises of success. They should quench the light of the moon (the faithful of Selune and their holdings, deeds, and magic) whenever they find it and hide from it when they cannot prevail. Above all, the dark should be a time to act, not to wait. Faithful of Shar are not supposed to hope and are therefore forbidden to strive to better their lot in life or to plan ahead except in matters directly overseen by the clergy of the Dark Goddess. COnsorting with beings of good alignment who actively serve their deities is a sin unless undertaken to take advantage of them in purely business dealings or to corrupt them from their beliefs into the service of Shar. Devotees of Shar must not speak out against clergy of the goddess, nor interrupt their devotional dances for any reason. Lay worshipers must prove their faith by obedience to the clergy and by carrying out at least one dark deed ordered by a priest of Shar every year - or bringing at least one creature to believe in and worship the Dark Goddess.

 

Silvanus

Alias: Oak Father
Alignment: True Neutral
Specialty Priest Title: Druid
Prerequisites: Human, Half-elf, Elf, Str 13
Monk/Paladin? No/No
Description: The Groves of Faerun were places where the gods of Nature had been worshipped for thousands and thousands of years without interruption. Chauntea, Silvanus, Mielikki, and Eldath were the principle powers receiving this dedication, and so they were the only deities sponsoring druidic powers following the Time of Troubles.

 

Sune

Alias: Lady Firehair
Alignment: Chaotic Good
Specialty Priest Title/Favored Weapon: Heartwarders/Whip
Specialty Priest Alignments: CG
Prerequisites: Human, Elf, Half-elf, Cha 16
Domains: Charm, Good, Protection
Monk/Paladin: Yes/Yes
Description: Sune Firehair is said to be the fairest of the powers. When she is represented, she is shown as the most beautiful woman in the Realms, with sweeping, radiant, red hair and incredible charms. The Sunite faith is a popular one in large metropolitan areas and among the nobility. Those of a literary or artistic bent, as well as people falling in love or looking for lifemates, often venerate the Lady Firehair. Beauty is more than skin deep, say the Sunites; it issues from the core of one's being and shows one's fair (or foul) face to the world. The followers of Sune are believers in romance, true love winning overall, and following one's heart to one's true destination. Fated marches, impossible loves, and ugly ducklings becoming swans are all part of the teaching of Sune. Novice Sunites receive the following charge: "Love none more than yourself save Sune, and lose yourself in love of the Lady Firehair. Perform a loving act every day, and seek to awaken love in someone new each day. Respond to love at least once in a day." "Encourage beauty wherever you find it. Acquire beautiful items of all sorts, and encourage, sponsor, and protect the artists who produce such things whenever and wherever you find them." "Keep your own body as comely as possible and as attractively displayed as situations warrant. Let hairstyle and clothing best suit your personal appearance, striving to stir and delight others who look upon you. Moreover, hide not away, but always seek to present yourself to those around in a pleasing variety of garbs and activities so as to move them with love and desire."

 

Talos

Alias: The Destroyer
Alignment: Chaotic Evil
Specialty Priest Title/Favored Weapon: Stormlords/Spear
Specialty Priest Alignments: CE
Prerequisites: Human, Str 13
Domains: Destruction, Evil, Fire
Monk/Paladin? No/No
Description: Talos is the destructive force of nature. He is the god of storms, forest fires, earthquakes, tornadoes, hurricanes, and general destruction. He attracts the destroyer, the raider, the looter, and the brigand among his followers. His actions often seem petty and vengeful and are frequently motivated by rage, anger, and the desire to not appear weak or compromising in any way to his followers or the other powers of Faerun. He exults in seeing what he or his followers can burn, break, flood, kill or otherwise utterly destroy. He is like a malicious and twisted child whose power and wratch know no bounds and who proves his self-worth and standing again and again by raining havoc and ruin down on those who can little oppose him. Talos the Destroyer is the dark side of nature, the uncaring and destructive force that lies waiting to strike at any time. Talassans are taught that life is a combination of random effects and chaos, so the devout should grab what they can, when they can, as who can say when Talos will strike and bring them into the afterlife?

 

Tempus

Alias: Lord of Battles
Alignment: Chaotic Neutral
Specialty Priest Title/Favored Weapon: Battleguards/Battleaxe
Specialty Priest Alignments: CG, CN, CE
Prerequisites: Human, Str 14
Domains: Protection, Strength, War
Monk/Paladin? No/No
Description: Tempus is random in his favors, yet his chaotic nature favors all sides equally. Lord Tempus may be on an army's side on one day, and against them, the next; such is the nature of a war. Tempus is prayed to most of all on the nights before battles and regularly venerated by all warriors, regardless of their alignment. As a result, he is a strong, exuberant, robust god - a warrior's god. Tempus sometimes appears at huge battles and important combats - and on rare occasions to individuals who are in a position to cause great strife by their actions. Tempus does not win battles-Tempus helps the deserving warrior win battles. War is fair in that it oppresses all sides equally and that in any given battle, a mortal may be slain or become a great leader among his or her companions. War should not be feared but seen as a natural force, a human force, the storm that civilization brings by its very existence.

Intermediate Powers of Faerun


Beshaba

Alias: The Maid of Misfortune
Alignment: Chaotic Evil
Specialty Priest Title/Favored Weapon: Doommasters/Whip
Specialty Priest Alignments: CE
Prerequisites: Human
Domains: Fate, Trickery
Monk/Paladin? No/No
Description: Beshaba is a deity feared and placated in Faerun much more than she is venerated. The ethos of Beshaba is the beliefs of Tymorastood on their head. Bad things happen to everyone, and only by following Beshaba may a person perhaps be spared the worst of her effects.

 

Gond

Alias: Wonderbringer
Alignment: True Neutral
Specialty Priest Title/Favored Weapon: Gondsmen/Warhammer
Specialty Priest Alignments: NG, LN, TN, CN
Prerequisites: Human, Gnome, Dex 14, Int 14
Domains: Knowledge, Earth, Fire
Monk/Paladin? No/No
Description: Gond Wonderbringer is the god of blacksmiths, woodworkers, inventors, and engineers.The beliefs of the Gondar can be summed up as "Actions count." Intentions and thought are one thing, but in the end, it is the result - what remains after the sword is forged, the battle is fought -that is the most important.

 

Helm

Alias: He of the Unsleeping Eyes
Alignment: Lawful Neutral
Specialty Priest Title/Favored Weapon: Watchers/Bastard Sword
Specialty Priest Alignments: LN
Prerequisites: Human, Str 14
Domains: Protection, Strength
Monk/Paladin? No/Yes
Description: Helm is the epitome of the guardian, the watcher, the guard, and has in years past been greatly venerated by those who need to remain watchful for evil at their doorsteps."He also serves who stands and waits and watches carefully" and "Careful planning always defeats rushed actions in the end" are popular sayings of Helm's faithful. Novices of Helm are charged to be vigilant and to be fair and diligent in the conduct of their orders.

 

Ilmater

Alias: The Crying God
Alignment: Lawful Good
Specialty Priest Title/Favored Weapon: Painbearers/Glove
Specialty Priest Alignments: LG
Prerequisites: Human, Con 14
Domains: Good, Healing, Strength
Monk/Paladin: Yes/Yes
Description: Ilmater offers succor and calming words to those who are in pain, oppressed, or in great need. He is the willing sufferer, the one who takes the place of another to heft the other's burden, to take the other's pain. He is the god of the oppressed and unjustly treated. The Ilmatari are taught to help all who hurt, no matter who they are, and that the truly holy take on the suffering of others. Ilmater tells them that if they suffer in his name, he will be there to support them.

 

Mielikki

Alias: Our Lady of the Forest
Alignment: Neutral Good
Specialty Priest Title: Shadoweirs (Druid/Rangers)
Prerequisites: Human, Half-elf, Elf, Str 13
Monk/Paladin? No/No
Description: The Groves of Faerun were places where the gods of Nature had been worshipped for thousands and thousands of years without interruption. Chauntea, Silvanus, Mielikki, and Eldath were the principle powers receiving this dedication, and so they were the only deities sponsoring druidic powers following the Time of Troubles.

 

Selune

Alias: Our Lady of Silver
Alignment: Chaotic Good
Specialty Priest Title/Favored Weapon: Silverstars/Heavy Mace
Specialty Priest Alignments: CG
Prerequisites: Any racial option, Con 12
Domains: Good, Moon (Sun), Protection, Travel
Monk/Paladin? Yes/No
Description: When Selune journeys to the Realms, she is said to appear in many forms and is depicted in religious art as everything from a female face on a lunar disk to a dusky-skinned woman with wide, radiant eyes and long ivory-colored hair to a matronly, middle-aged woman whose dark hair is streaked with gray. Selune's ethos seems to be one of acceptance and tolerance held over any other overriding principle. All are to be made welcome in her faith and seen as equal, and fellow Selunites should be aided freely as if they were one's dearest friends. "May Selune guide your steps in the night, and bring them to the new dawn" is the common blessing of priests of Selune to the faithful. Novices are charged with words of the goddess: "Let all on whom my light falls be made welcome if they desire to be so. As the silver moon waxes and wanes so too do all life. Trust in my radiance, and know that all love alive under my light shall know my blessing. Turn to the moon, and I will be your true guide."

 

Tymora

Alias: Lady Luck
Alignment: Chaotic Good
Specialty Priest Title/Favored Weapon: Luckbringers/Throwing Stars
Specialty Priest Alignments: CG
Prerequisites: Human, Halfling, Dex 14
Domains: Good, Protection, Travel
Monk/Paladin? No/No
Description: Tymora is sometimes called Tyche's fair-haired or fair-tressed daughter or Beshaba's bright sister, but these are more poetic titles than designations of her maternal lineage or her hair color. In actuality, Tymora is half of the deity once known as Tyche, with Beshaba being the other half. Tymora inherited Tyche's grace and kindness when that goddess split into two beings in the Dawn Cataclysm, a war among the gods that long preceded the Time of Troubles and is said to have heralded the fall of Myth Drannor. Beshaba garnered more of Tyche's wanton, willful nature, sensual side, and restless energy. Tymora's faith teaches that one should be bold, for to dare is to live. The battle cry of the followers of Tymora is "Fortune favors the bold." A brave heart and willingness to take risks beat out a carefully wrought plan nine times out of ten. One must place oneself in the hands of fate (meaning the hands of Tymora) and trust to one's own luck.

 

Umberlee

Alias: The Bitch Queen
Alignment: Chaotic Evil
Specialty Priest Title/Favored Weapon: Waveservants/Spear
Specialty Priest Alignments: CE
Prerequisites: Human, Con 15
Domains: Destruction, Evil, Water
Monk/Paladin? No/No
Description: Umberlee the Bitch Queen rules from her watery lair in a flooded level of the Abyss. She is worshipped by most out of fear as opposed to adoration, though some few-such as most were-sharks, who she created to try to undermine Selune-find her ethos to their liking. Ship crews toss her gems over the sides of their vessels to calm storm-tossed waters. She has a large number of shrines in coastal cities, and sailors often leave flowers, candles, small candies, or coins on her altars in hopes that Umberlee will spare them on the next voyage. The Umberlant faith has no set ethical outlook save that the seas are a savage place and those who travel it had best be willing to pay the price of challenging Umberlee's domain. The doctrine of Umberlee declares that all should know Umberlee and fear her, for the wind and wave can reach everywhere.

Lesser Powers of Faerun


Auril

Alias: Frostmaiden
Alignment: Neutral Evil
Specialty Priest Title/Favored Weapon: Icepriestesses/Battleaxe
Specialty Priest Alignments: NE
Prerequisites: Human, Con 13
Domains: Air, Evil, Water
Monk/Paladin? No/No
Description: Auril is most powerful in those regions that are affected by deep winters or crouch at the edges of the Great Glacier. Auril's clergy is commanded to revere her and sing her praises into any chill breeze or winter wind.

 

Azuth

Alias: The High One
Alignment: Lawful Neutral
Specialty Priest Title/Favored Weapon: Magistrati/Quarterstaff
Specialty Priest Alignments: LN
Prerequisites: Human, Int 13
Domains: Magic, Illusion, Knowledge
Monk/Paladin? Yes/Yes
Description: Azuth is the god of wizards and mages and to a much lesser degree, all spellcasters, as opposed to Mystra, who is the goddess of all Magic.Followers of Azuth feel that reason is the best way to approach magic, and that it may be examined and reduced to its component parts through study and meditation.

 

Deneir

Alias: Lord of All Glyphs and Images
Alignment: Neutral Good
Specialty Priest Title/Favored Weapon: Glyphscribes/Dagger
Specialty Priest Alignments: NG
Prerequisites: Human, Int 15
Domains: Good, Knowledge, Protection
Monk/Paladin? Yes/No
Description: Deneir is the patron of the artist, the illuminator, the scribe, and the cartographer. He is the power to accurately tender and describe, to write and to read, and to pass on information.Followers of Deneir believe that information that is not recorded and saved to be used later is information that is lost. Anyone who defaces or destroys a book should be punished in proportion to the value of the information lost unless she or he makes a full replacement of it.

 

Eldath

Alias: Goddess of the Singing Waters
Alignment: Neutral Good
Specialty Priest Title: Druid
Prerequisites: Human, Half-elf, Elf, Cha 12
Monk/Paladin? Yes/No
Description: The Groves of Faerun were places where the gods of Nature had been worshipped for thousands and thousands of years without interruption. Chauntea, Silvanus, Mielikki, and Eldath were the principle powers receiving this dedication, and so they were the only deities sponsoring druidic powers following the Time of Troubles.

 

Ibrandul

Alias: Lord of the Dry Depths
Alignment: Chaotic Neutral
Specialty Priest Title/Favored Weapon: Darkwalkers/Club
Specialty Priest Alignments: CN
Prerequisites: Human, Dwarf, Gnome, Dark Elf, Con 11
Domains: Darkness, Travel
Monk/Paladin? No/No
Description: Worshipers in Calimshan and other areas of the Shining South claim that Ibrandul watches over humans who must venture into hostile underground areas, aiding and guiding those who serve him when they are in need.Followers of Ibrandul believe that the Underdark is every bit as vital as the surface world, and darkness is its greatest redeeming quality.

 

Iyachtu Xvim

Alias: Godson
Alignment: Lawful Evil
Specialty Priest Title/Favored Weapon: Authlims/Scimitar
Specialty Priest Alignments: LE
Prerequisites: Human, Str 12
Domains: Destruction, Evil
Monk/Paladin? No/No
Description: Iyachtu Xvim was an upstart deity, and he had stolen some of the worship of his father's followers.

 

Leira

Alias: Lady of the Mists
Alignment: Chaotic Neutral
Specialty Priest Title/Favored Weapon: Mistcallers/Dagger
Specialty Priest Alignments: CN, CE
Prerequisites: Human, Gnome
Domains: Charm, Illusion, Trickery
Monk/Paladin? No/No
Description: Leira, the Lady of the Mists, is known as the goddess of deception and illusion and the patroness of illusionists and liars. Few people other than illusionists saw profit in misunderstanding and deception, so she had few lay worshipers, though many casual worshipers paid her homage to ward her off or placate her before important decisions and judgments were made. Leirans believe that the Lady can be anything, anywhere, that is not what it seems. They are taught to make folk everywhere doubt what they believe and see in order to restore Holy Mystery to the world. Leirans are to give as well as take, to raise hope as well as dashing hopes. Leirans must never tell the truth when less can do and never use a half-truth when a lie would serve better. They should speak truth whenever possible only to fellow worshipers of Leira.

 

Lliira

Alias: Our Lady of Joy
Alignment: Chaotic Good
Specialty Priest Title/Favored Weapon: Joydancers/Throwing Stars
Specialty Priest Alignments: CG
Prerequisites: Human, Cha 13
Domains: Charm, Good, Travel
Monk/Paladin? No/No
Description: Lliira is ever-changing, ever-moving, ever alive. She embodies happiness, freedom, and joyful movement. She is not an ambitious deity, nor does she like pretense, so she is rather uncomfortable with her new role in the events surrounding the disappearance of Waukeen. For over 10 years now, Waukeen has been unheard from in the Realms, and she has been publicly announced by her priesthood to be destroyed or dead.Lliira promised Waukeen during the Time of Troubles to guard her portfolio and godly power until she returned for it, but Lliira has not been able to find any trace of Waukeen since she last saw her during the Godswar. Lliira's followers are believers in the ability, potential, and talent of the individual, and the celebration of life and its diversity. Often this leads to hedonism that would make a Sunite blush (briefly). They believe that they should spread joy wherever and whenever possible, and allow no one to be sad when mirth or comfort could be given to them.They strive to brighten the hearts and minds of all the folk they meet, not merely friends and others who embrace Lliira.

 

Loviatar

Alias: Maiden of Pain
Alignment: Lawful Evil
Specialty Priest Title/Favored Weapon: Pains/Whip
Specialty Priest Alignments: LE
Prerequisites: Human, Con 15
Domains: Evil, Strength
Monk/Paladin? Yes/No
Description: Loviatar, one of the Dark Gods, appears in her religion's art as a pale maiden dressed in white, pleated armor and carrying a bone-white wand, a whip, or a scourge that she uses as a weapon against her foes. She is venerated by torturers, sadists, and other twisted and evil people and creatures, including some nonhumans who love to bully other nonhumans. While he lived, Loviated served Bhaal along with Talona, though the two goddesses are heated rivals. Loviatar loves to torment and tease Talona and has more than once expressed the opinion that by all rights Talona ought to eventually serve her. Loviatar teaches that the world is filled with pain and torment, and the best that one can do is to suffer those blows that cannot be avoided and deal as much pain back to those who offend. They (chillingly) believe that true pleasure is only won through the pain. In the Loviatan faith, the strong are those who taste pain and strive on.

 

Malar

Alias: The Beastlord
Alignment: Chaotic Evil
Specialty Priest Title/Favored Weapon: Talons/Claws
Specialty Priest Alignments: CE
Prerequisites: Human, Half-orc, Str 13
Domains: Animal, Evil, Strength
Monk/Paladin? No/No
Description: Malar is the god of the savage wild. Along with Umberlee and Auril, he is one of the Gods of Fury who serve Talos. He is worshipped by hunters who revel in the kill or who hunt for sport or to excess, fallen rangers, sentient carnivores, and lycanthropes. Those who suffer the depredations of wild beasts attempt to placate the Beastlord with offerings of freshly killed and bloody meat, but Malar rarely recognizes their entreaties. In his more favorable aspects, he is revered by beings who identify with the untamed nature, grace, and amorality of predators. Survival of the fittest and winnowing the weak are Malar's legacy. A brutal, bloody death has great meaning: "May you die an old man" is an insult among Malarites. The hunt is the fulcrum of life and death, and the focus point of life is the challenge between the hunter and the prey, the judgment of who may live or die. Malarites are expected to view every important task as a hunt and to remain ever alert and alive. They must walk the wilderness without trepidation, as Malar does, and must show no fear in the hunt. By being bold, they expect to win the day.

 

Mask

Alias: Master of All Thieves
Alignment: Neutral Evil
Specialty Priest Title/Favored Weapon: Demarchs/Demarchesses/Longsword
Specialty Priest Alignments: NE
Prerequisites: Human, Dex 14
Domains: Darkness, Evil, Trickery
Monk/Paladin? No/No
Description: Mask was the deity of intrigue along with being the patron of thieves, but his disastrous perusal of the Cyrinishad led to Cyric being able to steal this aspect of his portfolio from him. One school of thought believe the god totally destroyed after reading the Cyrinishad and having his Godsbane avatar form destroyed by Cyric, another held that Mask was totally subsumed by Cyric, and a third school believed that Mask, engaged in his own intrigues, faked his loyalty to Cyric and later his own death. The truth is that Mask survived the enslaving effects of the Cyrinishad and the destruction of a major avatar form at great cost, losing much of his godly power in the process. All that occurs within shadow is in the purview of Mask. Ownership is nine-tenths of what is right, and if a person happens to currently have something, it is his or hers. Previous ownership does not count. Therefore, the day belongs to the quick, the smooth-tongued, and the light-fingered. Stealth and wariness are virtues, as are glibness and the ability to sound smooth-tongued and conciliatory while taking control of a situation or twisting it to your advantage.

 

Milil

Alias: Lord of Song
Alignment: Neutral Good
Specialty Priest Title/Favored Weapon: Tuneservants/Rapier
Specialty Priest Alignments: NG
Prerequisites: Human, Half-elf, Elf, Int 13, Cha 14
Domains: Charm, Good, Knowledge
Monk/Paladin? No/No
Description: Milil is depicted in religious art and song as a handsome male human or elf with a charismatic manner and a haunting, melodic voice. He is venerated by human, elf, and half-elf bards, who see him as the One Who Watches While Music is Alive (when they are performing), the Guardian of Singers and Troubadours, and the One True Hand of All-Wise Oghma. Deneir is the other hand. Deneir, Gond, and Milil serve OGhma, though Milil has little in common with Gond, and their relationship is strained. He is on excellent terms with a number of powerful gods, including Mystra and Sune, and often works closely with Lliira. He is welcome in the elf pantheon as well as the Faerunian pantheon because of the beauty of his song. Milil is a god of creativity and inspiration, of the whole song more than just the lyrics or the music. He represents the completed thought; the process that takes an idea from conception to completion. As as result, the methods of Milil teaches to consider the world in terms of a continuing process, a song that begins at birth and is only silenced with the final chord.

 

Shaundakul

Alias: The Rider of the Winds
Alignment: Chaotic Neutral
Specialty Priest Title/Favored Weapon: Windwalkers/Greatsword
Specialty Priest Alignments: CN, CG
Prerequisites: Human, Half-elf, Str 13, Con 11
Domains: Air, Protection, Travel
Monk/Paladin? No/No
Description: Shaundakul the Rider of the Winds was the god of travel and exploration in old Myth Drannor. His existence may date back to the time of the Rus, forbears of the Rashemaar, or beyond. In the time of Myth Drannor, he was worshipped by humans and half-elves, particularly those who were caravan merchants, traders, explorers, miners and adventurers in the uncharted wilderness of the Moonsea North. He was a keen-eyed guide who pointed out the hidden lodes and ways of the North and brought luck and battle-valor to worshipers in need. Priests of Shaundakul are usually quite reserved concerning their fellowship of worship, seeking to spread the teachings of Shaundakul through example. Priests of the Helping Hand are to actively work to reestablish their god's sphere of influence among traders, particularly trail-blazers who explore new lands and open new trade routes. They are to act as scouts, guards, and leaders for parties of explorers, caravans, and mining expeditions. They're to unearth ancient shrines of Shaundakul and re-sanctify them.

 

Talona

Alias: Lady of Poison
Alignment: Chaotic Evil
Specialty Priest Title/Favored Weapon: Malagents/Glove
Specialty Priest Alignments: CE
Prerequisites: Human, Con 14
Domains: Destruction, Evil
Monk/Paladin? No/No
Description: Talona, one of the Dark Gods, is often depicted as a withered old crone with a scarred, tattooed face in religious texts. Where she walks, misfortune and death follow. She is an odd deity. Sages have described her as having the personality of a petulant, greedy child trapped in the body of a once-beautiful woman now scarred by horrific disease and ravaged by age: she is alternately desirous of attention at any cost like a small child and aloof like a wounded paramour who has been discarded by her love. Talon's ethos stresses that life and death are in balance, but that death is the more powerful and should be paid proper homage and respect. Life and death are balance only because birthing and generation are so plentiful. Death is the true power and the lesson that waits for all. If it falls to the followers of Talona to drive home the point with the tip of a dagger, so be it. Talona's faithful are taught that if they respect death and the many ways the powers can deal it, that knowledge will allow them to live longer. If people think themselves invincible thanks to wealth or a swift sword arm or strong spells, the great equalizer of disease, Talon's breath, will teach them respect and humility.

 

Torm

Alias: The True
Alignment: Lawful Good
Specialty Priest Title/Favored Weapon: Holy Champions/Greatsword
Specialty Priest Alignments: LG
Prerequisites: Human, Elf, Dwarf, Con 12
Domains: Good, Healing, Protection, Strength
Monk/Paladin? No/Yes
Description: Torm is the patron of paladins and those who face danger for a greater good. In life, Torm was the most faithful of warriors, obeying all the commands of his king regardless of personal danger. Today he is the war arm and champion of Tyr, Lord of Justice, delivering justice to those who are evil, deceitful, and destructive and acting to keep the law, order, and loyalty everywhere. The Loyal Fury is unflinching in his duty and judges his faithful accordingly. He is stern, righteous, and unyielding, yet his heart is filled first and foremost with goodness, and he can be a kind and gentle power when dealing with the young, the weak, and faithful friends of all sorts. Torm's is one of the purest of all faiths in that it is devoted to loyalty and obedience. This is not a blind obedience, and a servant working for an evil master is responsible to a higher authority in his loyalty. The Tormish believe that salvation may be found through service, that every failure diminishes the Lord of Duty, and that every success adds to his luster. They strive to maintain law and order and to obey their masters to their utmost power with alert judgment and anticipation. The Tormish remain alert against corruption and are expected to strike quickly and hard against any rot in the hearts of mortals.

 

Tyr

Alias: The Even-Handed
Alignment: Lawful Good
Specialty Priest Title/Favored Weapon: Holy Justices/Longsword
Specialty Priest Alignments: LG
Prerequisites: Human, Str 9
Domains: Good, Knowledge, War
Monk/Paladin? No/Yes
Description: When he is depicted in religious art, Tyr appears as a noble warrior missing his right hand, lost to Kezef the Chaos Hound in proving his resilience and strength of spirit. In recent years, he has been shown blinded as well, a fatality of the wrath of Ao during the Time of Troubles. Tyr's symbol shows his nature: justice through benevolent force and armed vigilance. He opposes all beings who deal in trickery, rule-breaking, and unjust destruction or misdeeds. He is said to be a latecomer among the powers of Faerun, appearing over a millennium ago but after most other Realms powers had established themselves. His faith is popular, as everyone knows exactly what Tyr expects his faithful to do and everyone can trust Tyrrans to be honorable, honest, just, and righteous. Novices of Tyr are charged to: "Reveal the truth, punish the guilty, right the wrong, and be always true and just in your actions." Tyr and his followers are devoted to the cause of justice, to the righting of wrongs and the deliverance of just vengeance. This is not necessarily equality or fairness, as some make the maimed god out to represent, but rather the discovery of truth and the punishment of the guilty. Tyrrans tend to be stiff-necked about theology and to see matters in black and white terms.

The Demipowers of Faerun



Finder Wyvernspur

Alias: The Nameless Bard
Alignment: Chaotic Neutral
Specialty Priest Title/Favored Weapon: Finders/Bastard Sword
Specialty Priest Alignments:  CN, CG
Prerequisites: Human, Halfling, Cha 15
Domains: Charm, Healing
Monk/Paladin? No/No
Description: Finder Wyvernspur recently ascended to godhood by slaying the evil god Moander on its home plane in the Abyss. Finder was a founding member of the Harpers in the Realms, but he was later judged to have betrayed the ideals of that secretive organization when his overweening pride resulted in the death of one apprentice and the suicide of another. Finder's followers have taken to hear the lessons it took Finder all his life to discover. Art that is forced to remain immutable is a sign of stagnation and spiritual rot. In order to thrive, people must be willing to change and transform their art so they can be renewed by it.

 

Garagos

Alias: The Reaver
Alignment: Chaotic Neutral
Specialty Priest Title/Favored Weapon: Bloodreavers/Longsword
Specialty Priest Alignments: CN, CE
Prerequisites: Human, Str 13, Con 11
Domains: Destruction, Strength, War
Monk/Paladin? No/No
Description: Some legends claim Garagos was the primary war god in western Faerun until he was overthrown by the upstart Tempus. Certainly, Garagos was worshiped in Westgate and the Vilhon Reach during the days of Myth Drannor, and his faith was strong even before that time-reportedly even in ancient Netheril. Garagathans believe that peace is for weak fools. War makes all who fight strong, and only in head-to-head conflict is honor satisfied. Only cowards avoid battle. Any who would strike down a foe from ambush or from behind ought to be scorned as the cowards they are.

 

Gargauth

Alias: The Outcast
Alignment: Lawful Evil
Specialty Priest Title/Favored Weapon: Malefactors/Dagger
Specialty Priest Alignments: LE
Prerequisites: Human, Int 16
Domains: Charm, Evil, Trickery
Monk/Paladin? No/No
Description: An evil power whose foul nature was too much even for others of his ilk, Gargauth was cast out of his palace in Baator and condemned to wander the Prime Material Plane. Gargauth embodies the inevitable decay and corruption that accompany all self-serving, greedy, and power-hungry leaders and groups. Life is all about the accumulation of power. Civilization is a thin veneer over the base desires that make up the core of every living being. Those who wish to survive and prosper must recognize this truth and concentrate all their resources on the pursuit of power.

 

Gwaeron Windstrom

Alias: Master of Tracking
Alignment: Neutral Good
Specialty Priest Title/Favored Weapon: Rangers/Greatsword
Specialty Priest Alignments: LG, NG, CG
Prerequisites: Human, Ranger, Str 13, Dex 13, Con 14
Monk/Paladin? No/No
Description: Gwaeron Windstrom embodies the skills of tracking and understanding woodland signs. Gwaeron roamed the North as a mortal ranger many centuries ago, and he was elevated to the ranks of demipowers by the sponsorship of the Lady of Forests after successfully stalking and slaying at least one avatar and several manifestations of Malar in quick succession. Gwaeron's teachings mirror those of Mielikki, whom he serves. Intelligent beings can live in harmony with the wild without requiring the destruction of one in the name of the other. Gwaeronans are taught to embrace the wild and not fear it because the wild ways are the good ways.

 

Hoar

Alias: The Doombringer
Alignment: Lawful Neutral
Specialty Priest Title/Favored Weapon: Doombringers/Spear
Specialty Priest Alignments: LN
Prerequisites: Human, Dex 10
Domains: Fate, Travel
Monk/Paladin? No/NO
Description: Hoar the Doombringer is not often actively worshiped in set services, but his name is invoked by those seeking vengeance. When a guilty party falls prey to fate (such as when a murderer is killed accidentally just after the murder is committed, particularly if the accident-for example, slipping to his death-was initiated by the murderer himself), the hand of Hoar is given credit. Hoar has a more benign aspect in the North, where he is seen less as a god of vengeance and more as a god of poetic justice. Hoar charges his clergy to uphold true and fitting justice and to maintain the spirit of the law, not the letter of the law. Fitting recompense will always accrue for one's actions. Violence will meet violence and evil pay back evil, but good will also come to those who do good. One must be careful to walk the line of Hoar's teachings, to seek retribution, but to fall not to pursuing evil acts for evil's sake, for that way is seductive and leads only one's downfall.

 

Lurue

Alias: The Unicorn
Alignment: Chaotic Good
Specialty Priest Title/Favored Weapon: Silvermaids/Spear
Specialty Priest Alignments: CG
Prerequisites:  Human, Gold Elf, Silver Elf, Wood Elf, Half-elf, Cha 12
Domains: Animal, Good, Healing
Monk/Paladin? No/No
Description: Lurue the Unicorn, also known as Silverymoon, is the goddess of talking beasts and good intelligent monsters. She is venerated by many sentient beasts who have inherited or magically acquired the ability to speak human and demihuman languages, While some entire species, such as unicorns, pegasi, and talking owls, venerate her as Queen, many of her worshipers are outcasts from their own kind due to their unique abilities. The Unicorn is a symbol of hope, joy, salvation, and protection for the needy, forlorn, and forsaken. Life is to be relished and lived with laughter. Quests are to be taken on a dare and gifts to be made on a whim. Impossible dreams are to be pursued for the sheer wonder of the possibility of their completion.

 

Nobanion

Alias: Lord Firemane
Alignment: Lawful Good
Specialty Priest Title/Favored Weapon: Firemanes, Heavy Pick
Specialty Priest Alignments: LG
Prerequisites: Human, Wood Elf, Str 11, Cha 11
Domains: Animal, Good
Monk/Paladin? No/No
Description: Nobanion, the Lion God of Gulthmere, is viewed as the protector of that woods, the wild natives within it, and the nearby Shining Plains. He is typically portrayed as a great male lion or a majestic lammasu. He draws his power from the wild animals of the Vilhon Reach and the Dragon Coast regions, particularly the great cats and the wemics of the Shining Plains. Hunt only when hungry and do not gorge without need. Waste nothing and all shall have plenty. The cycle of life links all living things into one being, and being is life itself. THe law of the jungle is that only the strong survive, but they survive best by being leaders, not tyrants, and by protecting the weak, not bullying them.

 

Red Knight

Alias: Lady of Strategy
Alignment: Lawful Neutral
Specialty Priest Title/Favored Weapon: Holy Strategists/Longsword
Specialty Priest Alignments: LN
Prerequisites: Human, Int 13, Cha 10
Domains: Protection, War
Monk/Paladin? Yes/No
Description: The Red Knight serves Tempus, the Lord of War, as the goddess of planning and strategy. She is portrayed as a dark-haired woman in blood-red armor, with a map of the Realms tightly clasped in her hands. The Red Knight keeps her true name secret from all but the Lord of Battles, as she realizes that if any power, mortal or divine, were to gain any measure of control over her, they would be privy to all the plots and stratagems of rulers throughout the Realms and the powers throughout the planes. War is won by those with the best planning, strategy, and tactics, regardless of the apparent odds. Any fool can snatch defeat from the jaws of victory with fortune's aid. Only a master strategist can ensure victory and that it will last.

 

Savras

Alias: The All-Seeing
Alignment: Lawful Neutral
Specialty Priest Title/Favored Weapon: Sibylites/Dagger
Specialty Priest Alignments: LN
Prerequisites: Human, Int 11
Domains: Fate, Knowledge, Magic
Monk/Paladin? Yes/No
Description: Savras is believed to know all that has happened and all that will occur. Some claim that he guides the forces of fate, while others believe he is cursed to know all history but is unable to affect its flow. The blindness of mortals is the origin of all folly. Search for the truth in all things great and small and conceal nothing. Speak only the truth, for lies and misdirection, even for benign motives, are the root of all sorrow. Be not paralyzed by indecision, but take no action without analyzing the implications.

 

Sharess

Alias: The Festhall Madam
Alignment: Chaotic Good
Specialty Priest Title/Favored Weapon: Sensates/Claw Bracer
Specialty Priest Alignments: CG, CN, CE
Prerequisites: Human, Elf, Half-elf, Halfling
Domains: Charm, Good, Travel, Trickery
Monk/Paladin? No/No
Description: Sharess is the more commonly recognized name of the deity originally know as Bast. When the Mulhorandi deities emigrated to Faerun, Bast accompanied them. Sharess's priests are expected to live their lives in the decadent sensual fulfillment of themselves and others. Pleasure is to be sought out at every opportunity and life is to be lived as one endless revel. Initiates to the faith are taught that: "life is to be lived to the fullest. That which is good is pleasurable and that which is pleasurable is good. Spread the bounty of the goddess to that all may join in the Endless Revel of Life and bring joy to those in pain. Infinite experiences await those who would explore, so try the new as well as savoring the old."

 

Shiallia

Alias: Dancer in the Glades
Alignment: Neutral Good
Specialty Priest Title/Favored Weapon: Woodwives/Quarterstaff
Specialty Priest Alignments: TN, NG
Prerequisites: Human, Half-Elf (Female), Cha 12
Domains: Animal, Good, Plant
Monk/Paladin? No/No
Description: Shiallia is the patron and caretaker of pregnant forest creatures. She is a planter of trees and a nurturer of seedlings. She rejoices in life and shields against death. Her worship is limited to the proximity of the High Forest, though she is venerated in the vicinity of the Neverwinter Wood as the Lady of the Woods. The only true goal of any living is to procreate. Nature dictates the shape of the world, for good or ill, so the only concern of the creatures that inhabit it is survival.

 

Siamorphe

Alias: The Divine Right
Alignment: Lawful Neutral
Specialty Priest Title/Favored Weapon: Highborns/Light Mace
Specialty Priest Alignments: LN
Prerequisites: Int 9, Cha 12
Domains: Knowledge, Protection
Monk/Paladin? No/Yes
Description: Siamorphe the Noble is a demipower worshiped primarily among the noble class of Waterdeep, and she is relatively unknown outside of that limited environment and Tethyr, where Zaranda Star has recently brought her worship into vogue. Siamorphe's ethos is that the noble class has the right to rule and the responsibility to rule in the best manner possible for the people who server under it. This is a very appealing ethos to some, particularly to nobles looking for some reason to explain why they are in charge. Nobles are the rightful rulers of the bulk of humankind provided that they keep themselves fit for the task and responsibilities of rule. Nobles have the moral obligation to rule in the best manner possible for the people who serve under them even if their obligations conflict with their personal desires.

 

Valkur

Alias: The Mighty
Alignment: Chaotic Good
Specialty Priest Title/Favored Weapon: Wavetamers/Scimitar
Specialty Priest Alignments: CG
Prerequisites: Human, Str 14, Cha 12
Domains: Air, Good, Protection, Water
Monk/Paladin? No/No
Description: Valkur the Mighty is a sailor's god, a demipower who intercedes to protect ships against the cruel whimsy of Umberlee and the destruction of Talos. He is often depicted as a giant sailor who wades through the ocean, which only comes up to his knees. He carries a great shield with which he turns back the worst of the forces of nature arrayed against him. There is nothing more invigorating than challenging the elements. The feel of wind and spray on one's face and the deck pitching before one's feet is the greatest feeling in the world. If humankind is to expand its reach, daring men and women must defy the odds and dare the impossible. The thrill of exploration is sweeter than wine or rum.

 

Velsharoon

Alias: The Vaunted
Alignment: Neutral Evil
Specialty Priest Title/Favored Weapon: Necrophants/Quarterstaff
Specialty Priest Alignments:  LE, NE, CE
Prerequisites: Human, Int 11
Domains: Death, Evil, Magic
Monk/Paladin? No/No
Description: Velsharoon is the Archmage of Necromancy, a demipower who has gathered the study, practice, and practitioners of necromancy and evil liches into his portfolio and who is striving to add general undeath as well. Newly elevated to a divine state, the Lord of the Forgotten Crypt is only beginning to create a cult of worshipers in the realms. Those who are chosen to be the apostles of Velsharoon are an elite fellowship of visionaries worthy of the respect of the common masses and entitled to be held in esteem for their bold excursions to the front of life and death.

Dead Powers of Faerun

  • Amaunator - Deceased
  • Bane - Deceased
  • Bhaal - Deceased
  • Jergal - Missing
  • Karsus - Dead
  • Moander - Deceased
  • Myrkul - Deceased
  • Ulutiu - Slumbering
  • Waukeen - Missing