Knights of Noromath Non-Weapon Proficiencies

Although not all of our proficiency options are currently supported, characters may still roleplay their proficiencies until such time as mechanics can be implemented for each one.

Armoring - This proficiency enables a character to create arms and armors at a blacksmith's workstation. The base materials gathered by Mining are required to use Armoring. A certain number of days of work must be completed before an item can be finished. Character level and other factors are used to determine success or failure. Exceptional success means that a weapon, armor or shield will be masterwork quality. Masterwork quality arms and armor are required for Craft Magic Arms and Armor feat.

Astrology - This proficiency enables a character to read the stars for signs and portents. It is not currently supported by in-game mechanics.

Carpentry - This proficiency enables a character to create bows, crossbows and wooden shields at a carpentry workstation. The base materials gathered by Wood Gathering are required to use Carpentry. A certain number of days of work must be completed before an item can be finished. Character level and other factors are used to determine success or failure. Exceptional success means that a bow, crossbow or wooden shield will be masterwork quality. Masterwork quality items are required for Craft Magic Arms and Armor feat.

Decipher Script - This proficiency enables a character to decipher long-lost languages or coded messages. It is not currently supported by in-game mechanics.

Survival - This proficiency allows a character to ignore some negative resting conditions such as temperature, rain, or wind exposure. The benefits of the Survival proficiency stack with those gained from resting near a placeable tent.

Herbalism - This proficiency enables a character to combine certain base materials with empty bottles in their crafting box. Characters possessing herbalism proficiency can also apply raw herbs to themselves or others more easily.

History - In addition to allowing a character to recall bits of historical information that have been recorded over the centuries, this proficiency also improves their awareness of the value of certain historical artifacts.

Hunting - This proficiency enables a character to effectively hunt, trap, and clean game. Specific tasks such as the recovery of animal skins or other trophies are covered by Hunting proficiency.

Masonry - This proficiency enables a character to build or repair stonework, as well as improves their awareness of the value of certain gemstones, providing them an advantage when bargaining for such items.

Mining - This proficiency enables a character to use a mining pick and gather resources from iron, mithril, and adamantine ore veins.

Siege Engineering - This proficiency enables a character to make use of siege engines such as catapults, as well as improvise barricades and take down castle doors.

Tailoring - This proficiency enables a character to make gloves, boots and belts from animal hides, as well as make robes and cloaks from cotton.  A certain number of days of work must be completed before an item can be finished. Character level and other factors are used to determine success or failure. Exceptional success means that a pair of gloves, boots, or a belt, cloak or robe will be masterwork quality. Masterwork quality items are required for Craft Wondrous Item feat.

Tracking - This proficiency enables a character to track other creatures in the area. It is not currently supported by in-game mechanics.

Wood Gathering -This proficiency enables a character to use a woodcutter's ax to gather resources from trees.

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0 Responses

  1. […] Selecting Your Proficiencies […]
  2. […] Armor, Craft Weapon, and Craft Trap skills are all disabled on KON. Please see our Non-Weapon Proficiencies for item crafting possibilities. Other actions such as creating traps will use the Combiner and […]

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