Knights of Noromath Non-Weapon Proficiencies

Although not all of our proficiency options are currently supported, characters may still roleplay their proficiencies until such time as mechanics can be implemented for each one.

Armoring - This proficiency enables a character to create arms and armors at a blacksmith's workstation. The base materials gathered by Mining are required to use Armoring. A certain number of days of work must be completed before an item can be finished. Character level and other factors are used to determine success or failure. Exceptional success means that a weapon, armor or shield will be masterwork quality. Masterwork quality arms and armor are required for Craft Magic Arms and Armor feat.

Astrology - This proficiency enables a character to read the stars for signs and portents. It is not currently supported by in game mechanics.

Carpentry - This proficiency enables a character to create bows, crossbows and wooden shields at a carpentry workstation. The base materials gathered by Wood Gathering are required to use Carpentry. A certain number of days of work must be completed before an item can be finished. Character level and other factors are used to determine success or failure. Exceptional success means that a bow, crossbow or wooden shield will be masterwork quality. Masterwork quality items are required for Craft Magic Arms and Armor feat.

Decipher Script - This proficiency enables a character to decipher long-lost languages or coded messages. It is not currently supported by in game mechanics.

Fire-Building - This proficiency enables a character to build reliable fires. It is not currently supported by in game mechanics.

Herbalism - This proficiency enables a character to combine certain base materials with empty bottles in their crafting box.  The resulting potions have a cost in gold pieces. Brew Potion feat allows the creation of additional recipes, beyond the normal offering of Herbalism.

History - This proficiency enables a character to recall bits of historical information that have been recorded over the centuries. It is not currently supported by in game mechanics.

Hunting - This proficiency enables a character to effectively hunt, trap, and clean game.
Specific tasks such as the recovery of animal skins are covered by Hunting proficiency.

Masonry - This proficiency enables a character to build or repair stonework, as well as other esoteric uses. It is not currently supported by in game mechanics.

Mining - This proficiency enables a character to use a mining pick and gather resources from ore veins.

Siege Engineering - This proficiency enables a character to make use of siege engines such as catapults, as well as improvise barricades and other situational advantages. It is not currently supported by in game mechanics.

Tailoring - This proficiency enables a character to make gloves, boots and belts from animal hides, as well as make robes and cloaks from cotton.  A certain number of days of work must be completed before an item can be finished. Character level and other factors are used to determine success or failure. Exceptional success means that a pair of gloves, boots, or a belt, cloak or robe will be masterwork quality. Masterwork quality items are required for Craft Wondrous Item feat.

Tracking - This proficiency enables a character to track other creatures in the area. It is not currently supported by in game mechanics.

Wood Gathering -This proficiency enables a character to use a woodcutter's ax to gather resources from trees.

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