The Players Guide to the Knights of Noromath

Getting Started

  1. Campaign
    1. About the Knights of Noromath
    2. About the Village of Brost and Duchy Noromath
    3. About the Lands of Intrigue (Tethyr, Calimshan, Amn)
    4. About the Deities of the Realms in 1371
    5. About the Knights of Noromath Server Rules
  2. Character Creation
    1. Selecting Your Class Standing
    2. Selecting Your Background
    3. Selecting Your Proficiencies
    4. Selecting Your Race
    5. Selecting Your Base Classes
    6. Familiars, Animal Companions, and Henchmen
    7. Available Prestige Classes
    8. Multiclassing Considerations
    9. Available Feats
    10. Gestalt Spellcasting
    11. Spell Changes
    12. Summoning Spell Changes
  3. Roleplay
    1. The Writ of Travel
    2. The Writ of Knighthood
    3. The Laws of Tethyr
    4. The Queen's Orders
    5. Calishite Characters
    6. Tethyrian Characters
    7. Novice Clerics
    8. Monk Orders
    9. The Path to Lordship
    10. The Path of the Antagonist
    11. Elven Roleplaying Resource
    12. Magic Roleplaying Resource
  4. Systems
    1. Gaining Experience Points
    2. Saving Your Location
    3. Skill Changes
    4. Examine Action and Disguise Toggle
    5. Heal Skill Support
    6. Proficiencies and Crafting Workstations
    7. The Crafter's Box and Combiner
    8. Variable Enemy Spawns
    9. Druid Grove Support
    10. Tactical Terrain Support
    11. Undead Templates (Vampire, Revenant)
    12. Weather System and Control Weather
    13. Equipment Modifications
    14. Armor Donning Times and Movement Reduction
    15. Boss-Battle Events
    16. Interactive Player Corpse Item
    17. Persistent Storage
    18. Resource Collection

 

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