The Player’s Guide to the Knights of Noromath

  1. Getting Started
    1. The Knights of Noromath
    2. The Village of Brost and Duchy Noromath
    3. The Lands of Intrigue
    4. The Deities of the Realms in 1374
    5. The Knights of Noromath Server Rules
  2. Character Creation
    1. Selecting Your Race
    2. Selecting Your Class Standing
    3. Selecting Your Background
    4. Selecting Your Proficiencies
    5. Selecting Your Base Classes
    6. Selecting Your Prestige Classes
    7. Multiclassing Considerations
    8. Skill Changes
    9. Feat Changes
    10. Familiars, Animal Companions, and Henchmen
    11. Gestalt Spellcasting
    12. Spell Changes
    13. Summoning Spell Changes
  3. Roleplay
    1. The Writ of Travel
    2. The Writ of Knighthood
    3. The Laws of Tethyr
    4. The Queen's Orders
    5. Calishite Characters
    6. Tethyrian Characters
    7. Novice Clerics
    8. Monk Orders
    9. The Path to Lordship
    10. The Path of the Antagonist
    11. Elven Roleplaying Resource
    12. Magic Roleplaying Resource
    13. Character Alignment and Alignment Changes
  4. Systems
    1. Player Console Commands
    2. Examine and Disguise
    3. Character Rest and Recovery
    4. The Crafting Box and Combiner
    5. Henchman Control Tool
    6. Saving Your Location
    7. Persistent Storage
    8. Gaining Experience Points
    9. Interactive Player Corpse Item
    10. Resource Collection
    11. Variable Enemy Spawns
    12. Druid Grove Support
    13. Undead Template Support
    14. Armor Donning Times and Movement Reduction
    15. Special Materials and Their Effects
    16. Damage Effects and Massive Damage
    17. Critical Hits and Injury Effects
    18. Weather System Effects

 

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