Piety for All Divine Casters

On the Knights of Noromath server, a Piety Score has been implemented to track and manage a Divine Caster and their relationship to their deity.

Note: All Divine Casters may perform 1st and 2nd level spells simply as a part of the rituals and ceremonies they practice. Spells of 3rd level or higher demand a sufficient Piety Score and represent powers granted through fervent and dedicated prayer.

Cleric

  • Clerics may pray at a shrine of their deity once per day to receive +5 Piety.
  • If a Cleric's Piety score is lower than a granted spell level times 10, a Cleric cannot cast that spell, e.g. a 9th level spell requires 90 Piety.
  • Clerics can lose Piety if they commit deeds that misrepresent or misinterpret the will of their deity. As our campaign is taking place after the Time of Troubles, the gods are expected to be active and involved in the lives of their followers.
  • Loss of Piety does not constitute Transgression, which is the complete suspension of all clerical power as a punishment for grossly violating the dogma of their deity.
  • If a Cleric decides to influence a Druidic Grove, consecrating the grove will increase their Piety Score by +10, whereas desecrating it will reduce their Piety by -10.

Druid

  • Druids may pray at a shrine of their deity once per day to receive +5 Piety.
  • If a Druid's Piety score is lower than a granted spell level times 10, a Druid cannot cast that spell, e.g. a 9th level spell requires 90 Piety.
  • Druids can lose Piety if they commit deeds that misrepresent or misinterpret the will of their deity. As our campaign is taking place after the Time of Troubles, the gods are expected to be active and involved in the lives of their followers.
  • Loss of Piety does not constitute Transgression, which is the complete suspension of all druidic power as a punishment for grossly violating the dogma of their deity.
  • If a Druid decides to influence a Druidic Grove, consecrating the grove will increase their Piety Score by +10, whereas desecrating it will reduce their Piety by -10.
  • Druids who wear metal armor and do not also worship Mielikki will have their Piety score set to zero.

Monk

  • When a monk prays at a shrine to regain Piety, they receive +10 instead of the normal +5 modifier.

Paladin

  • Paladins may pray at a shrine of their deity once per day to receive +5 Piety.
  • If a Paladin's Piety score is lower than a granted spell level times 10, a Paladin cannot cast that spell, e.g. a 4th level spell requires 40 Piety.
  • Paladins can lose Piety if they commit deeds that misrepresent or misinterpret the will of their deity. As our campaign is taking place after the Time of Troubles, the gods are expected to be active and involved in the lives of their followers.
  • Loss of Piety does not constitute Transgression, which is the complete suspension of all divine power as a punishment for grossly violating the dogma of their deity.
  • If a Paladin decides to influence a Druidic Grove, consecrating the grove will increase their Piety Score by +10, whereas desecrating it will reduce their Piety by -10.
  • If a Paladin kills a creature that is not a construct, undead or vermin type, he will lose piety. If a Paladin kills a creature that is Good Aligned, he will suffer extensively as his Piety is automatically set to zero. Killing neutral creatures results in -10 piety.
  • If a Paladin Tithes his earnings by depositing them in a bank, he receives +5 Piety Score. However, he must deposit at least 1000 GP to receive his Piety benefit.
  • If a Paladin carries on his person more than 10,000 GP, he will lose -10 Piety Score during rest and prayer so long as that condition is true.
  • If a Paladin carries on his person more than 10 magical items over 2000 GP value each, he'll lose 10 Piety each time he rests and prays so long as that condition is true.

Ranger

  • Rangers may pray at a shrine of their deity once per day to receive +5 Piety.
  • If a Rangers' Piety score is lower than a granted spell level times 10, a Ranger cannot cast that spell, e.g. a 4th level spell requires 40 Piety.
  • Rangers can lose Piety if they commit deeds that misrepresent or misinterpret the will of their deity. As our campaign is taking place after the Time of Troubles, the gods are expected to be active and involved in the lives of their followers.
  • Loss of Piety does not constitute Transgression, which is the complete suspension of all divine power as a punishment for grossly violating the dogma of their deity.
  • If a Ranger decides to influence a Druidic Grove, consecrating the grove will increase their Piety Score by +10, whereas desecrating it will reduce their Piety by -10.

Blackcoat

  • Blackcoats do not automatically lose Piety for killing any creature. They can still lose Piety if a DM rules that their actions are not in accord with their deity.
  • Blackcoats automatically regain Piety for killing Undead and Outsiders at a rate of +2 Piety Score per kill.
  • Blackcoats who are also paladins no longer are forced to Tithe, but they also do not gain Piety from Tithing.

Blackguard

  • Blackguards receive immunity to all the things that normally cause a Paladin to lose Piety.
  • Desecrating a Druidic Grove causes a Blackguard to gain +10 Piety.
  • If a Blackguard kills a Good Aligned Creature, they will gain +2 Piety. For creatures of other alignments, a Blackguard receives +1 Piety for slaying them.

Blighter

  • Blighters receive immunity to all the things that normally cause a Druid to lose Piety.
  • Desecrating a Druidic Grove causes a Blighter to gain +10 Piety.

 

Liked it? Take a second to support TethyrKnights.com on Patreon!

No Comments Yet.

Leave a comment

You must be Logged in to post a comment.