Lizard
Climate/Terrain: Temperate marshes
Frequency: Uncommon
Organization: Solitary
Activity Cycle:  Any
Diet:  Carnivore 
Intelligence:  Animal
Treasure: None
Alignment:  True Neutral
Number Appearing: 1
Armor Class: 14
Movement:  Normal
Hit Dice:  3
Attack Bonus: +4
Number of Attacks: 1
Damage/Attack: 1d4+2 claw, 1d8+2 bite plus disease
Special Attacks: Disease
Special Defenses:  None
Size: Large
Morale: Steady
Challenge Rating: 2

Description
Lizards are typically found in marshlands and tend to hunt anything they can eat.

Combat
Lizards are equipped with functional front claws which they use to lacerate prey. They occasionally bite and have a chance to pass along a fifth fever disease.

Filth Fever
Initial save DC: 12
Secondary save DC: 12
Ability Damage: 1d3 constitution, 1d3 intelligence
Incubation period: 1 hour

As an animal companion, a lizard advances with a character's level.

Character LevelBenefits
3-5 +2 HD, +2 AC, +1 Strength, Evasion
6-8 +4 HD, +4 AC, +2 Strength, Evasion
9-11 +6 HD, +6 AC, +3 Strength, Evasion
12-14 +8 HD, +8 AC, +4 Strength, Evasion
15-17 +10 HD, +10 AC, +5 Strength, Improved Evasion
18-20 +12 HD, +12 AC, +6 Strength, Improved Evasion
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