Knights of Noromath Official Background Feats

Knights of Noromath Official Background Feats


Your background is one of the most defining choices you can make for your character. These backgrounds below represent the skills, experience, and lineage that your character possesses before their decision to travel on the Tethir Road.

On initial character login, a conversation will appear or you will need to pull the lever that appears to your left. You will be asked to choose your backgrounds after selecting your Class Standing. The backgrounds that appear for you are based on your race, ability scores, and the Class Standing choice that you made previously. Your class standing and background also determine your starting equipment and starting gold, as well as determine how much gold you earn on level up. Some of the backgrounds may also provide access to a new prestige class.

Note: A Subrace selection for Elves and Dwarves takes the place of the Background selection that humans, half-elves, halflings, and gnomes receive. Planetouched are available classes and are considered Subraces, taking the place of the Background choice.

Aasimar
Carrying the blood of a Celestial, an Aasimar is usually good-aligned and fights against evil in the world. Some have a minor physical trait suggesting their heritage, such as silver hair, golden eyes, or an unnaturally intense stare. Aasimar, like Tieflings, are feared and considered outcasts by most of Tethyrian society.
ECL: +1
Additional Benefit: +2 Wisdom, +2 Charisma, Darkvision, +2 Racial Bonus to Spot and Listen, Resistance 5 to Acid, Cold, and Electricity.
Prerequisites: Lower or Middle-Class Standing.
Racial Requirements: Human.

Affluence
You were born to a life of ease and indulgence. Only the harsh reality of war has jarred your insulated lifestyle. You must now step outside the comfort of your family's protection, although they will support your campaign from afar. You are tasked with establishing the familial holdings with your name and influence as your only tools.
Item: House Ring
Additional Benefits: Receive bonus XP from role play.
Prerequisites: Middle or Upper-Class Standing.
Racial Requirements: Human or Half-Elf.

Amnian Trained Mage
You may have previously trained at the School of Wonder in Northern Tethyr along with most of the Cowled Wizards, or you may have been apprenticed to a member of that organization. While one was allowed to share their identity, most Cowled Wizards do so sparingly.
Item: [TBA] Additional Benefits: [TBA] Prerequisites: Middle or Upper Class Standing, 13 INT.
Racial Requirements: Human.

Brawler
Your hands are calloused from battles that began in your youth. Whether you are still a fighter or have moved on to another station in life, your tendency to resolve things "The Old Fashioned Way" remains.
Item: Iron Gauntlets
Prerequisites: Lower-Class Standing, 13 STR.
Racial Requirements: Human, Half-Elf, Halfling, Gnome.

Calishite Trained Mage
Calishite trained mages have been tutored in academic environments by the most qualified of the profession. They favor spells from specialties they refer to as Fire and Air paths, where evocations are their mainstay.
Item: [TBA] Additional Benefits: [TBA] Prerequisites: Upper-Class Standing, 13 INT, 11 CHA.
Racial Requirements: Human.

Caravaneer
You have the calloused hands of a hard worker and probably a tan to match. You've traveled the trade roads most of your life and seen various kingdoms over that time. Everywhere you go you can find work, until your back gives out.
Item: [TBA] Additional Benefits: [TBA] Prerequisites: Lower or Middle-Class Standing.
Racial Requirements: Human, Half-Elf, Halfling, Gnome, Half-Orc.

Church Acolyte
For years, you have studied the dogma of your chosen deity, hoping to someday become ordained as a real priest or priestess. Because of your many years of dedication to this path, you expect to advance more quickly than others who are just starting out.
Item: [TBA] Additional Benefits: [TBA] Prerequisites: None.
Racial Requirements: Human, Half-Elf.

Circle Born
An orphan, you were found by or given to a Druidic grove to be raised. As a result, the grove and its creatures are like your family, and you are woefully out of touch with society for the most part.
Item: [TBA] Additional Benefits: [TBA] Prerequisites: Lower or Middle Class Standing.
Racial Requirements: Human, Half-Elf.

Cosmopolitan
Your taste for the finer things has earned you a place at the bedside of society's elite. Although you may not be a noble, you may yet claim that station through deed or circumstance.
Item: House Ring
Additional Benefits: Receive bonus XP from roleplay, Receive bonus on fooling Examine
Prerequisites: Middle Class Standing, 13 CHA.
Racial Requirements: Human, Half-Elf, Halfling, Gnome.

Crusader
Whether you have traveled a great distance or a short one, your church has sent you on a critical mission. The spiritual well-being of the people of Tethyr is at stake. Although you are not a knight, crusaders find many honors in their service to their faith and are the first to be considered for knighthood.
Item: Holy Symbol (Censer, may cast Bless Weapon)
Prerequisites: None.
Racial Requirements: Human, Half-Elf, Halfling, Gnome.

Duelist
Undoubtedly drawing some influence from nearby Amn, you cannot turn down the excitement of the duel. Whether to defend your honor or simply for the fame, your skills have been honed in the art of single combat.
Item: Dueling Belt
Prerequisites: Middle or Upper Class Standing, 13 DEX.
Racial Requirements: Human, Half-Elf.

Enlightened Student
You have been extensively trained in philosophy, mathematics and other contemporary subjects that the denizens of rural places consider to be as mysterious and otherworldly as magic.
Item: TBD
Prerequisites: Middle or Upper Class Standing.
Racial Requirements: Human, Half-Elf, Halfling, Gnome.

Evangelist
Even more so than the crusader, the Evangelist has taken the spiritual welfare of others and placed it over his own physical well-being. Taking to the streets, the Evangelist chooses to spread the message of his faith to any who will hear it and can often be found in the company of his church's brave crusaders.
Item: Evangelical Staff (may cast Bless)
Additional Benefit: Receive bonus XP from role play.
Prerequisites: 13 CHA.
Racial Requirements: Human, Half-Elf, Halfling, Gnome.

Forester
You grew up among the trees where a rugged lifestyle required knowledge of the woods and the animals that inhabit it. You are resourceful in situations requiring a worldly body of knowledge because of this experience.
Item: Wooden Ring
Additional Benefits: May identify lycanthropy in subjects via Examine
Prerequisites: Lower Class Standing, 11 CON.
Racial Requirements: Human, Half-Elf.

Hard Laborer
For one reason or another, you ended up serving a sentence of forced hard labor - the most popular punishment in the land of Tethyr. Due to poor record keeping and a civil war, the reason has been lost to time and you are now free.
Item: Work Boots
Prerequisites: Lower Class Standing, 11 CON.
Racial Requirements: Human, Half-Elf.

Harem Trained
Whether you were considered beautiful or particularly talented early on, your lack of pedigree and social status designated you as someone who would best serve your betters with your talents. You were given additional training and invested in, even if you are basically the property of someone else.
Item: [TBA] Additional Benefits: [TBA] Prerequisites: Lower or Middle Class Standing, 13 CHA.
Racial Requirements: Human, Half-Elf.

Harper Protege
You are an apprentice or the direct descendant of a Harper who at some point in time made you known to the organization. Whether you actually have an interest in furthering their goals, the Harpers usually have an interest in furthering yours, it seems.
Item: Harper Pin
Additional Benefits: [TBA] Prerequisites: None.
Racial Requirements: Human, Half-Elf.

Healer
You have always had the gift of caring for others. In your care, babies have been delivered and the pain of death has been lifted. You found your abilities lacking in a larger world and seek the esoteric methods that would enhance your craft.
Item: Healer's Necklace (May cast Cure Light Wounds)
Additional Benefit: Bonuses when using Herbs and Healing items.
Prerequisites: 13 WIS.
Racial Requirements: Human, Half-Elf, Halfling, Gnome.

Hedge Mage
Fearing the discovery of your magical training, your lessons were limited to the time after your chores were completed. Although you were only given a most basic understanding of the laws governing magic, it is more than enough to cause trouble in nearby Amn - where the Art is strongly regulated.
Item: Apprentice Staff (may cast Shield spell)
Prerequisites: 11 INT or 11 CHA.
Racial Requirements: Human, Half-Elf, Halfling, Gnome.

Knight
Honor, chivalry, and duty to the crown are all that defines you as a Tethyrian Knight. You may be bound to a particular lord, keep or temple but you live and die by the word of Queen-Monarch Zaranda Star, and the Tethyrian Knightly Code that she has decreed. Those who speak against the crown are your enemies and they must have their views challenged in a contest of steel. The Knights are arguably Tethyr's most influential class - assuming positions of power throughout the realm.
Item: Knightly Cloak, Knightly Half-Plate
Prerequisites: Middle or Upper-Class Standing.
Racial Requirements: Human, Half-Elf.

Knight Squire
Not having the noble pedigree that most knights have put you at a disadvantage, and it seemed like every opportunity for knighthood during the Interregnum passed you over. Your best course now is to find a knight to train under and try to win recommendations that will better your odds when it comes time for Knighthoods to be granted again.
Item: [TBA] Prerequisites: Lower or Middle-Class Standing.
Racial Requirements: Human, Half-Elf, Halfling, Gnome.

Merchant
Whether it was the family trade or your very own enterprise, you have developed the skills to barter with even the shrewdest of Calishite traders. You hope to one day retire in wealth, yet enjoy the travel afforded by your profession.
Item: Traveler's Necklace, Shield Coin
Additional Benefit: Access to special store.
Prerequisites: Middle or Upper-Class Standing, 11 INT.
Racial Requirements: Human, Half-Elf.

Minstrel
You have apprenticed under a skilled composer and learned the traditions of music, dance, and prose. It is your hope that Tethyr's noble, beleaguered people will inspire you to write your greatest work yet. Thus, you have set out in order to find the necessary subject of your inspiration.
Item: Performing Mandolin
Additional Benefit: Receive bonus XP from role play.
Prerequisites: 13 CHA.
Racial Requirements: Human, Half-Elf, Halfling, Gnome.

Natural Lycanthrope/Lythari (Elf)
Perhaps unknown even to yourself, you have some dark secret running in your bloodline, a heritage you may have been running from all your life. By embracing it finally you may unlock some aspect of yourself you never imagined.
ECL: +3
Item: Broken Tooth Amulet
Additional Benefit: Once per day, transform into the form of a werewolf and retain full control.
Prerequisites: 11 WIS.
Racial Requirements: Human, Elf, Half-Elf, Halfling, Gnome.

Occultist
You have sacrificed everything near and dear to you for power. Ever since you were young you have studied ancient, dark tomes for the unsavory and even macabre insights they offered. Still, you seek something more...
Item: Summoner's Manual
Additional Benefit: Receive bonus XP from role play.
Prerequisites: 11 CHA.
Racial Requirements: Human, Half-Elf, Halfling, Gnome.

Outsider
For whatever reason, you don't fit in wherever you go. Whether you're a tribe-less elf, a hold-less dwarf, or just a Half-Orc - you have never been accepted or tolerated for very long. Though you may attempt to distinguish yourself with honor and valor when the opportunity arises, you will have a difficult time.
Prerequisites: None.
Racial Requirements: None.

Saboteur
Whether it's for the money or for the thrill, you started your path with small pranks that led to increasingly sophisticated scams, staged accidents and a variety of risky and unscrupulous work. It's not your problem if someone is standing under that portcullis, you have a job to do.
Item: Leather Gloves
Additional Benefit: Access to special store, Bonuses for Siege Weaponry skills.
Prerequisites: 13 INT.
Racial Requirements: Human, Half-Elf, Halfling, Gnome.

Scout
You have honed your skills in forward-reconnaissance and have a knack for picking out silhouettes in the dark. Your skills have made you invaluable to hunting parties, adventurers, and even armies. You put them to good use during the Interregnum and perhaps even earned some form of distinction alongside a uniform and a military rank.
Item: Scout's Ring, Scout Badge, Scout Uniform
Additional Benefit: Bonus to Examine Tool Use.
Prerequisites: 11 WIS.
Racial Requirements: Human, Half-Elf, Halfling, Gnome.

Soldier
Lacking the privilege that knights come with, you still aspired to become a great warrior in your youth. Since then, you have learned the cost of war as a foot soldier on the front lines. You hope to distinguish yourself further since being discharged, and this time maybe you'll be lucky enough to get a horse and some properly fitted armor.
Item: Soldier's Helm, Footsoldier Badge, Soldier Uniform
Prerequisites: Lower or Middle-Class Standing.
Racial Requirements: Human, Half-Elf.

Spellfire Lineage
The supernatural ability that is spellfire is thought by many to be unique to a single person each generation, but recent information indicates this is not the case. You know of this misconception firsthand, spellfire runs in your family and is a closely guarded secret. You were discouraged from even attempting to use this coveted ability and wouldn't know where to start even if you wished.
Item: Depleted Ring (ring of lesser spell storing)
Prerequisites: 13 CON.
Racial Requirements: Human, Elf, Half-Elf, Halfling, Gnome.

Talfirian Lineage
You come from an ancient Tethyrian bloodline that has been as often associated with nobility as it has been with the use of shadow magic, however discreet.
Item: [TBA] Prerequisites: 13 CHA.
Racial Requirements: Human, Half-Elf.

Theocrat
Where courtly intrigues and ecclesiastical authority meet, you excel. You seem to have a knack for navigating the seas of intrigue and advising the people of influence around you of just what would please the gods most of all.
Item: [TBA] Prerequisites: Middle or Upper-Class Standing, 13 WIS, 13 CHA.
Racial Requirements: Human.

Thief
You used to sneak into the kitchens of your favorite tavern for fun and a free meal - although you were caught more than once. Fortunately, you were young and the offense was overlooked, but you realized early on that you had an advantage in being light-footed.
Item: Heavy Cloak
Prerequisites: 13 DEX.
Racial Requirements: Human, Half-Elf, Halfling, Gnome.

Tiefling
Because they are descended from evil outsiders, those who know of their ancestry must immediately consider most Tieflingls evil and untrustworthy, although this is not always the case. Some tieflings have a minor physical trait suggesting their heritage, such as pointed teeth, red eyes, small horns, the odor of brimstone, cloven feet, or just an unnatural aura of wrongness. Tieflings, like Aasimar, are feared and considered outcasts by most of Tethyrian society.
ECL: +1
Additional Benefit: +2 Dexterity, +2 Intelligence, -2 Charisma, +2 Racial Bonus to Bluff and Hide, Resistance 5 to Cold, Electricity, and Fire.
Prerequisites: Lower or Middle-Class Standing.
Racial Requirements: Human.

Traveler
You have benefited from seeing much of the realm, whether it was circumstance or your own intention. You have a general knowledge of the Tethyrian duchies and have traveled the Tethir Road and the Trade Way.
Item: Traveler's Necklace
Prerequisites: None.
Racial Requirements: Human, Half-Elf, Halfling, Gnome.

Ward of the Triad
You were an orphan entrusted to one of the faiths of the Triad to raise. As a result, you inherited the moral fiber of this organization and have known little else in your life. Your temple is your family and you feel raised by your deity and their clergy.
Item: [TBA] Prerequisites: Lower Class Standing.
Racial Requirements: Human, Half-Elf, Halfling, Gnome.

Zhentarim
The Black Network extended its reach across all of Faerun and even into the south. In Tethyr, Black Network merchants had to operate under special permits they had secured under fictitious names, but they still found a way to earn a piece of southern commerce even as they stuck their nose in other intrigues.
Item: [TBA] Prerequisites: Lower or Middle-Class Standing.
Racial Requirements: Human, Half-Elf.

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  2. […] Half-Elf Half-Elves are generally looked down upon in Tethyrian society, and even more-so they are despised by the elves of the Wealdath for what they represent. Although some half-elves do earn the acceptance of their parent elven tribes, they are more likely to find family amongst human companions. They are not able to hold lands or titles without special dispensation. Half-elves are able to take certain subraces in lieu of backgrounds. For these subraces, see the post on Backgrounds. […]

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