Knights of Noromath New Feats

New Feats
The following feats are in addition to the base feats offered to classes in Neverwinter Nights.

New FeatDescriptionAdditional Information
Brew Potion Allows a character to brew potions up to 3rd level. Combiner Page
Call for Help Allows a character to call for a mount or other assistance, functions outside of combat only.
Craft Construct Allows a character to create servants of the Construct type.
Craft Magic Arms & Armor Allows a character to enchant masterwork weapons, armors, and shields. Combiner Page
Craft Staff Allows a character to enchant masterwork staves. Combiner Page
Craft Wondrous Item Allows a character to enchant masterwork amulets, belts, bracers, boots, cloaks, helmets, and gloves. Combiner Page
Daylight Adaptation Allows a character of an Underdark race to negate their attack penalties in daylight. -
Endurance Allows a character to make saves vs. weather at a lower DC, and allows them to rest in light armor. -
Eschew Materials Allows a character to overcome material component requirements for certain spells. Eschew Materials Page
Forge Ring Allows a character to enchant masterwork rings. Combiner Page
Landlord Allows a character to manage property more effectively. Barony Page 
Leadership Allows a character to more effectively command barony followers. Barony Page 
Mounted Archery Allows a character to reduce the mounted archery penalty from -4 down to -2. -
Mounted Combat Allows a character to utilize ride skill and barding to generate AC bonus. Skills Page
Willing Deformity Allows a character to declare their allegiance to the powers of evil. -
System Tools
These feats are meant for allowing you to interact with other players and are granted to all characters.

Automatic Feats

The following feats are considered combat maneuvers and are therefore given to all characters.

  • Disarm
  • Knockdown
  • Save Character Tool
Customization Feats

The following feats are part of our character customization process.

  • Class Standing
    • Lower Class
    • Middle Class
    • Upper Class
  • Ethnicity
    • Calishite
    • Chondathan
    • Damaran
    • Mulani
    • Rashemi
    • Tethyrian
    • Other
  • Background
    -Aasimar, Affluence, etc.
  • Deity Feats
    -Specific FR Deity or Pantheon
  • Proficiencies
    -Armoring, Astrology, etc.
Prestige Class Abilities

The following feats are part of the new classes offered on the Knights of Noromath.

  • All-Seeing Eyes
  • Apothecary and Arsenal
  • Arcane Armor, Arcane Sword
  • Arcane Strike
  • Baleful Utterance
  • Beguiling Influence
  • Bestow Curse
  • Blightfire
  • Circle of Death
  • Cloak of Shadows
  • Contagion
  • Control Weather
  • Create Greater Undead
  • Create Undead
  • Crown of Fire
  • Dark Arcana
  • Dark One's Own
  • Darkness
  • Death Armor
  • Detect Undead
  • Dispel Magic
  • Dominate Monster
  • Dominate Person
  • Eldritch Ward
  • Endure Elements
  • Enhanced Eldritch Blast
  • Entropic Warding
  • Etherealness
  • Evard's Black Tentacles
  • Expeditious Retreat
  • Eyes of the Order
  • Fear
  • Fiendish Transformation
  • Find Traps
  • Finger of Death
  • Gate
  • Greater Dispel Magic
  • Greater Invisibility
  • Greater Planar Binding
  • Greater Spell Breach
  • Invisibility
  • Invisibility Purge
  • Leaps and Bounds
  • Lesser Planar Binding
  • Maelstrom of Fire
  • Natural Lycanthrope Change
  • Planar Binding
  • Plague
  • See Invisibility
  • Shadow Door
  • Shadow Knife
  • Shadow Mastery
  • Shadow Walk
  • Smite Infidel
  • Spellfire Absorption
  • Spellfire Blast
  • Spellfire Burst
  • Spellfire Healing-Ranged
  • Spellfire Healing-Touch
  • Spellfire Purge
  • Spell Resistance
  • Spell Ward
  • Summon Undead Animal
  • Summon Undead
  • True Seeing
  • Ultravision
  • Undead Wildshape
  • Wild Shape: Avian
  • Wild Shape: Plant
  • Wild Shape: Reptile
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  1. […] Available Feats […]
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