Knights of Noromath New Feats

New Feats
The following feats are in addition to the base feats offered to classes in Neverwinter Nights.

  • Brew Potion, possibilities listed on crafting box and combiner page
  • Call for Help*
  • Craft Construct*
  • Craft Magic Arms & Armor, possibilities listed on combiner page
  • Craft Staff, possibilities listed on combiner page
  • Craft Wondrous Item, possibilities listed on combiner page
  • Daylight Adaptation, Prevents daylight attack penalty for Underdark races
  • Endurance, Prevents damage from server-specific weather systems, enables rest in light armor only
  • Eschew Materials, substitute experience points for expensive components, details listed here
  • Forge Ring, possibilities listed on combiner page
  • Landlord, improves land management ability
  • Leadership, improves personnel management ability
  • Mounted Archery, reduces mounted ranged weapon penaties
  • Mounted Combat, uses ride skill to generate AC bonus, details under Skill Changes
  • Willing Deformity, this feat marks a character in the service of evil

*Note indicates not yet implemented

System Tools
These feats are meant for allowing you to interact with other players and are granted to all characters.

Automatic Feats
The following feats are considered combat maneuvers and are therefore given to all characters.

  • Disarm
  • Knockdown
  • Save Character Tool

Customization Feats
The following feats are part of our character customization process.

  • Class Standing
    • Lower Class
    • Middle Class
    • Upper Class
  • Ethnicity
    • Calishite
    • Chondathan
    • Damaran
    • Mulani
    • Rashemi
    • Tethyrian
    • Other
  • Background
    -Aasimar, Affluence, etc.
  • Deity Feats
    -Specific FR Deity or Pantheon
  • Proficiencies
    -Armoring, Astrology, etc.

New Feats for Prestige Classes
The following feats are part of the new classes offered on the Knights of Noromath.

  • All-Seeing Eyes
  • Apothecary and Arsenal
  • Arcane Armor, Arcane Sword
  • Arcane Strike
  • Baleful Utterance
  • Beguiling Influence
  • Bestow Curse
  • Blightfire
  • Circle of Death
  • Cloak of Shadows
  • Contagion
  • Control Weather
  • Create Greater Undead
  • Create Undead
  • Crown of Fire
  • Dark Arcana
  • Dark One's Own
  • Darkness
  • Death Armor
  • Detect Undead
  • Dispel Magic
  • Dominate Monster
  • Dominate Person
  • Eldritch Ward
  • Endure Elements
  • Enhanced Eldritch Blast
  • Entropic Warding
  • Etherealness
  • Evard's Black Tentacles
  • Expeditious Retreat
  • Eyes of the Order
  • Fear
  • Fiendish Transformation
  • Find Traps
  • Finger of Death
  • Gate
  • Greater Dispel Magic
  • Greater Invisibility
  • Greater Planar Binding
  • Greater Spell Breach
  • Invisibility
  • Invisibility Purge
  • Leaps and Bounds
  • Lesser Planar Binding
  • Maelstrom of Fire
  • Natural Lycanthrope Change
  • Planar Binding
  • Plague
  • See Invisibility
  • Shadow Door
  • Shadow Knife
  • Shadow Mastery
  • Shadow Walk
  • Smite Infidel
  • Spellfire Absorption
  • Spellfire Blast
  • Spellfire Burst
  • Spellfire Healing-Ranged
  • Spellfire Healing-Touch
  • Spellfire Purge
  • Spell Resistance
  • Spell Ward
  • Summon Undead Animal
  • Summon Undead
  • True Seeing
  • Ultravision
  • Undead Wildshape
  • Wild Shape: Avian
  • Wild Shape: Plant
  • Wild Shape: Reptile

Continue reading about familiars, animal companions, and henchmen here.

Knights of Noromath Familiars, Animal Companions, Henchmen and more!


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