Knights of Noromath Official Background Feats

Your background is one of the most defining choices you can make for your character. These backgrounds below represent the skills, experience, and lineage that your character possesses before their decision to travel on the Tethir Road.

On initial character login, a conversation will appear or you will need to pull the lever that appears to your left. You will be asked to choose your backgrounds after selecting your Class Standing. The backgrounds that appear for you are based on your race, ability scores, and the Class Standing choice that you made previously. Your class standing and background also determine your starting equipment and starting gold, as well as determine how much gold you earn on level up. Some of the backgrounds may also provide access to a new prestige class.

Note: A Subrace selection for Elves and Dwarves takes the place of the Background selection that humans, half-elves, halflings, and gnomes receive. Planetouched are available classes and are considered Subraces, taking the place of the Background choice.

Affluence
You were born to a life of ease and indulgence. Only the harsh reality of war has jarred your insulated lifestyle. You must now step outside the comfort of your family's protection, although they will support your campaign from afar. You are tasked with establishing the familial holdings with your name and influence as your only tools.
Item: House Ring
Additional Benefits: Receive bonus XP from role play.
Prerequisites: Middle or Upper-Class Standing.
Racial Requirements: Human or Half-Elf.

Amnian Trained Mage
You may have previously trained at the School of Wonder in Northern Tethyr along with most of the Cowled Wizards, or you may have been apprenticed to a member of that organization. While one was allowed to share their identity, most Cowled Wizards do so sparingly.
Item: Starting Conjuration High Arcana Book
Additional Benefit: Learn Conjuration High Arcana more quickly.
Prerequisites: Middle or Upper-Class Standing, 13 INT.
Racial Requirements: Human.

Brawler
Your hands are calloused from battles that began in your youth. Whether you are still a fighter or have moved on to another station in life, your tendency to resolve things "The Old Fashioned Way" remains.
Item: Iron Gauntlets
Prerequisites: Lower-Class Standing, 13 STR.
Racial Requirements: Human, Half-Elf, Halfling, Gnome.

Calishite Slave
You were either born or captured and enslaved by Calishite merchants. After escaping from your master's hold in Calimport, you made your way to Tethyr where slavery is illegal.
Prerequisites: Lower-Class Standing.
Racial Requirements: None.

Calishite Trained Mage
Calishite trained mages have been tutored in academic environments by the most qualified of the profession. They favor spells from specialties they refer to as Fire and Air paths, where evocations are their mainstay.
Item: Starting Evocation High Arcana Book, Starting Necromancy High Arcana Book
Additional Benefit: Learn Evocation and Necromancy High Arcana more quickly.
Prerequisites: Upper-Class Standing, 13 INT, 11 CHA.
Racial Requirements: Human.

Caravaneer
You have the calloused hands of a hard worker and probably a tan to match. You've traveled the trade roads most of your life and seen various kingdoms over that time. Everywhere you go you can find work until your back gives out.
Prerequisites: Lower or Middle-Class Standing.
Racial Requirements: Human, Half-Elf, Halfling, Gnome, Half-Orc.

Church Acolyte
For years, you have studied the dogma of your chosen deity, hoping to someday become ordained as a real priest or priestess. Because of your many years of dedication to this path, you expect to advance more quickly than others who are just starting out.
Item: Rites of Redemption
Prerequisites: None.
Racial Requirements: Human, Half-Elf.

Circle Born
An orphan, you were found by or given to a Druidic grove to be raised. As a result, the grove and its creatures are like your family, and you are woefully out of touch with society for the most part.
Prerequisites: Lower or Middle-Class Standing.
Racial Requirements: Human, Half-Elf.

Cosmopolitan
Your taste for the finer things has earned you a place at the bedside of society's elite. Although you may not be a noble, you may yet claim that station through deed or circumstance.
Item: House Ring
Additional Benefits: Receive bonus XP from roleplay, Receive a bonus on fooling Examine
Prerequisites: Middle-Class Standing, 13 CHA.
Racial Requirements: Human, Half-Elf, Halfling, Gnome.

Crusader
Whether you have traveled a great distance or a short one, your church has sent you on a critical mission. The spiritual well-being of the people of Tethyr is at stake. Although you are not a knight, crusaders find many honors in their service to their faith and are the first to be considered for knighthood.
Item: Holy Symbol (Censer, may cast Bless Weapon)
Prerequisites: None.
Racial Requirements: Human, Half-Elf, Halfling, Gnome.

Duelist
Undoubtedly drawing some influence from nearby Amn, you cannot turn down the excitement of the duel. Whether to defend your honor or simply for the fame, your skills have been honed in the art of single combat.
Item: Dueling Belt
Prerequisites: Middle or Upper-Class Standing, 13 DEX.
Racial Requirements: Human, Half-Elf.

Duke’s Warband
Before or during the Interregnum, you joined Duke Foxfire's band and participated in the war.
Prerequisites: Middle or Lower Class Standing, cannot be a barbarian, cannot be upper class
Racial Requirements: Copper Elf, Green Elf, Silver Elf, Lythari Elf, Tethyrian, cannot be a half-orc

Eldreth Veluuthra
Though they are in number, the Eldreth Veluuthra recruited you into their mission to eradicate all humans from Faerun. Whether you still follow this path after coming to Brost County remains to be seen...
Prerequisites: None.
Racial Requirements: Elf.

Elmanesse Tribe
The Elmanesse is a tribe formed after the fall of Myth Drannor and based in the Wealdath. Mostly focused on protecting the Wealdath from encroaching human control, the Elmanesse are loyal to the Duke of Noromath - Allain Kevanarial.
Item: Ring of Hiding
Prerequisites: None.
Racial Requirements: Elf, Half-Elf.

Enlightened Student
You have been extensively trained in philosophy, mathematics and other contemporary subjects that the denizens of rural places consider to be as mysterious and otherworldly as magic.
Additional Benefit: Learn High Arcana in all spell schools more quickly.
Prerequisites: Middle or Upper-Class Standing.
Racial Requirements: Human, Half-Elf, Halfling, Gnome.

Evangelist
Even more so than the crusader, the Evangelist has taken the spiritual welfare of others and placed it over his own physical well-being. Taking to the streets, the Evangelist chooses to spread the message of his faith to any who will hear it and can often be found in the company of his church's brave crusaders.
Item: Evangelical Staff (may cast Bless)
Additional Benefit: Receive bonus XP from role play.
Prerequisites: 13 CHA.
Racial Requirements: Human, Half-Elf, Halfling, Gnome.

Forester
You grew up among the trees where a rugged lifestyle required knowledge of the woods and the animals that inhabit it. You are resourceful in situations requiring a worldly body of knowledge because of this experience.
Item: Wooden Ring
Additional Benefits: May identify lycanthropy in subjects via Examine
Prerequisites: Lower Class Standing, 11 CON.
Racial Requirements: Human, Half-Elf.

Hard Laborer
For one reason or another, you ended up serving a sentence of forced hard labor - the most popular punishment in the land of Tethyr. Due to poor record keeping and a civil war, the reason has been lost to time and you are now free.
Item: Work Boots
Prerequisites: Lower Class Standing, 11 CON.
Racial Requirements: Human, Half-Elf.

Harem Trained
Whether you were considered beautiful or particularly talented early on, your lack of pedigree and social status designated you as someone who would best serve your betters with your talents. You were given additional training and invested in, even if you are basically the property of someone else.
Prerequisites: Lower or Middle-Class Standing, 13 CHA.
Racial Requirements: Human, Half-Elf.

Harper Protégé
You are an apprentice or the direct descendant of a Harper who at some point in time made you known to the organization. Whether you actually have an interest in furthering their goals, the Harpers usually have an interest in furthering yours, it seems.
Item: Harper Pin
Additional Benefits: [TBA] Prerequisites: None.
Racial Requirements: Human, Half-Elf.

Healer
You have always had the gift of caring for others. In your care, babies have been delivered and the pain of death has been lifted. You found your abilities lacking in a larger world and seek the esoteric methods that would enhance your craft.
Item: Healer's Necklace (May cast Cure Light Wounds)
Additional Benefit: Bonuses when using Herbs, Necklace of Healing
Prerequisites: 13 WIS.
Racial Requirements: Human, Half-Elf, Halfling, Gnome.

Hedge Mage
Fearing the discovery of your magical training, your lessons were limited to the time after your chores were completed. Although you were only given a most basic understanding of the laws governing magic, it is more than enough to cause trouble in nearby Amn - where the Art is strongly regulated.
Item: Apprentice Staff (may cast Shield spell)
Additional Benefit: Learn High Arcana in all spell schools more quickly.
Prerequisites: 11 INT or 11 CHA.
Racial Requirements: Human, Half-Elf, Halfling, Gnome.

Heir to the Throne
Though the Kingdoms of Shanatar fell long ago, your Clan has always claimed to be direct descendants of the Wyrmskull Throne...And you have made it your mission to find and restore this ancient seat of Dwarven power.
Item: Proof of Dwarven Pedigree
Prerequisites: None.
Racial Requirements: Dwarf.

High Mage
The Elven High Mages are those that study the ebb and flow of magic with relentless vigor. These elves are the masters of creating the Mythals that protect elven cities and to be considered a candidate for becoming a high mage is a great honor.
Additional Benefit: Learn High Arcana in all spell schools more quickly.
Prerequisites: 15 INT.
Racial Requirements: Elf.

Knight
Honor, chivalry, and duty to the crown are all that defines you as a Tethyrian Knight. You may be bound to a particular lord, keep or temple but you live and die by the word of Queen-Monarch Zaranda Star, and the Tethyrian Knightly Code that she has decreed. Those who speak against the crown are your enemies and they must have their views challenged in a contest of steel. The Knights are arguably Tethyr's most influential class - assuming positions of power throughout the realm.
Item: Knightly Cloak, Knightly Half-Plate
Prerequisites: Middle or Upper-Class Standing.
Racial Requirements: Human, Half-Elf.

Knight Squire
Not having the noble pedigree that most knights have put you at a disadvantage, and it seemed like every opportunity for a knighthood during the Interregnum passed you over. Your best course now is to find a knight to train under and try to win recommendations that will better your odds when it comes time for Knighthoods to be granted again.
Prerequisites: Lower or Middle-Class Standing.
Racial Requirements: Human, Half-Elf, Halfling, Gnome.

Merchant
Whether it was the family trade or your very own enterprise, you have developed the skills to barter with even the shrewdest of Calishite traders. You hope to one day retire in wealth, yet enjoy the travel afforded by your profession.
Item: Traveler's Necklace, Shield Coin
Additional Benefit: Access to a special store.
Prerequisites: Middle or Upper-Class Standing, 11 INT.
Racial Requirements: Human, Half-Elf.

Minstrel
You have apprenticed under a skilled composer and learned the traditions of music, dance, and prose. It is your hope that Tethyr's noble, beleaguered people will inspire you to write your greatest work yet. Thus, you have set out in order to find the necessary subject of your inspiration.
Item: Performing Mandolin
Additional Benefit: Receive bonus XP from role play.
Prerequisites: 13 CHA.
Racial Requirements: Human, Half-Elf, Halfling, Gnome.

Mordinsamman Priest
Though the Dwarven Powers are beginning to fade in power, the hands of the Pantheon are as active as ever to bring the will of Moradin back into public view.
Prerequisites: Cleric, Middle-Class Standing.
Racial Requirements: Dwarf.

Occultist
You have sacrificed everything near and dear to you for power. Ever since you were young you have studied ancient, dark tomes for the unsavory and even macabre insights they offered. Still, you seek something more...
Item: Summoner's Manual
Additional Benefit: Receive bonus XP from role play.
Prerequisites: 11 CHA.
Racial Requirements: Human, Half-Elf, Halfling, Gnome.

Outsider
For whatever reason, you don't fit in wherever you go. Whether you're a tribe-less elf, a hold-less dwarf, or just a Half-Orc - you have never been accepted or tolerated for very long. Though you may attempt to distinguish yourself with honor and valor when the opportunity arises, you will have a difficult time.
Prerequisites: None.
Racial Requirements: None.

Saboteur
Whether it's for the money or for the thrill, you started your path with small pranks that led to increasingly sophisticated scams, staged accidents and a variety of risky and unscrupulous work. It's not your problem if someone is standing under that portcullis, you have a job to do.
Item: Leather Gloves
Additional Benefit: Access to a special store, Bonuses for Siege Weaponry skills.
Prerequisites: 13 INT.
Racial Requirements: Human, Half-Elf, Halfling, Gnome.

Seldarine Priest
The secrets of the Seldarine are reserved for the most ardent of elven followers. You have been granted some of these secrets to aid you in the never-ending fight against the Dark Seldarine...
Prerequisites: Cleric
Racial Requirements: Any Elf, except Dark Elf

Scout
You have honed your skills in forward-reconnaissance and have a knack for picking out silhouettes in the dark. Your skills have made you invaluable to hunting parties, adventurers, and even armies. You put them to good use during the Interregnum and perhaps even earned some form of distinction alongside a uniform and a military rank.
Item: Scout's Ring, Scout Badge, Scout Uniform
Additional Benefit: Bonus to Examine Tool Use.
Prerequisites: 11 WIS.
Racial Requirements: Human, Half-Elf, Halfling, Gnome.

Soldier
Lacking the privilege that knights come with, you still aspired to become a great warrior in your youth. Since then, you have learned the cost of war as a foot soldier on the front lines. You hope to distinguish yourself further since being discharged, and this time maybe you'll be lucky enough to get a horse and some properly fitted armor.
Item: Soldier's Helm, Footsoldier Badge, Soldier Uniform
Prerequisites: Lower or Middle-Class Standing.
Racial Requirements: Human, Half-Elf.

Spellfire Lineage
The supernatural ability that is spellfire is thought by many to be unique to a single person each generation, but recent information indicates this is not the case. You know of this misconception firsthand, spellfire runs in your family and is a closely guarded secret. You were discouraged from even attempting to use this coveted ability and wouldn't know where to start even if you wish.
Item: Depleted Ring (ring of lesser spell storing)
Additional Benefits: Learn High Arcana Research more quickly in all spell schools. Immunities to certain spells.
Prerequisites: 13 CON.
Racial Requirements: Human, Elf, Half-Elf, Halfling, Gnome.

Suldusk Tribe
The only remaining native tribe of elves to the Wealdath, the Suldusk elves are represented by Duke Mirthal Aendryr of Durmista and make their base in the hidden city of Suldanessellar.
Prerequisites: None.
Racial Requirements: Elf, Half-Elf.

Talfirian Lineage
You come from an ancient Tethyrian bloodline that has been as often associated with nobility as it has been with the use of shadow magic, however discreet.
Item: Illusion High Arcana Starting Book
Additional Benefit: Learn High Arcana Illusion reach more quickly.
Prerequisites: 13 CHA.
Racial Requirements: Human, Half-Elf.

Theocrat
Where courtly intrigues and ecclesiastical authority meet, you excel. You seem to have a knack for navigating the seas of intrigue and advising the people of influence around you of just what would please the gods most of all.
Item: Rites of Redemption Book
Prerequisites: Middle or Upper-Class Standing, 13 WIS, 13 CHA.
Racial Requirements: Human.

Thief
You used to sneak into the kitchens of your favorite tavern for fun and a free meal - although you were caught more than once. Fortunately, you were young and the offense was overlooked, but you realized early on that you had an advantage in being light-footed.
Item: Skulker's Cloak
Prerequisites: 13 DEX.
Racial Requirements: Human, Half-Elf, Halfling, Gnome.

Thunder Twin
Born in 1306, also known as the Thundering, you are one of many dwarves born with a twin brother or sister.
Racial Requirements: Dwarf.

Traveler
You have benefited from seeing much of the realm, whether it was circumstance or your own intention. You have a general knowledge of the Tethyrian duchies and have traveled the Tethir Road and the Trade Way.
Item: Traveler's Necklace
Prerequisites: None.
Racial Requirements: Human, Half-Elf, Halfling, Gnome.

Ward of the Triad
You were an orphan entrusted to one of the faiths of the Triad to raise. As a result, you inherited the moral fiber of this organization and have known little else in your life. Your temple is your family and you feel raised by your deity and their clergy.
Item: Sword of the Triad, Shield of the Triad
Prerequisites: Lower Class Standing.
Racial Requirements: Human, Half-Elf, Halfling, Gnome.

Wary Swordknight
One of the members of Arvoreen's Marchers, you helped keep halflings safe during the Interregnum and helped to bring the new Queen-Monarch to power. For this duty, you were amongst the halflings granted Knighthood.
Item: Knightly Writ.
Prerequisites: None.
Racial Requirements: Halfling.

Zhentarim
The Black Network extended its reach across all of Faerun and even into the south. In Tethyr, Black Network merchants had to operate under special permits they had secured under fictitious names, but they still found a way to earn a piece of southern commerce even as they stuck their nose in other intrigues.
Item: [TBA] Prerequisites: Lower or Middle-Class Standing.
Racial Requirements: Human, Half-Elf.

Continue reading about non-weapon proficiencies, here.

Knights of Noromath Non-Weapon Proficiencies

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  1. […] Class Standing and Backgrounds Knights of Noromath Official Background Feats […]
  2. […] Half-Elf Half-Elves are generally looked down upon in Tethyrian society, and even more-so they are despised by the elves of the Wealdath for what they represent. Although some half-elves do earn the acceptance of their parent elven tribes, they are more likely to find family amongst human companions. They are not able to hold lands or titles without special dispensation. Half-elves are able to take certain subraces in lieu of backgrounds. For these subraces, see the post on Backgrounds. […]
  3. […] Selecting Your Background […]
  4. […] Continue reading about character backgrounds, here. […]

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